Igneous Hammer: Difference between revisions

Adding more perks to the perk section
(Added Weapons category, added image, updated infobox a tiny bit)
(Adding more perks to the perk section)
Tag: Mobile edit
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==Perks==
==Perks==
{{Expand-section}}
 
===Intrinsic traits===
 
*'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting.
*'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting.


*Rapid Hit: Rapid Kills partially reload the magazine from reserves, but reserve capacity is reduced.
===Barrels===
*Outlaw: Precision kills greatly decrease reload time.
 
*Subsistence: Kills partially reload the magazine from reserves, but reserve capacity is reduced.
*'''Corkscrew rifling''' - +5 stability, +5 range, +5 handling
*Quickdraw: This weapon can be drawn unbelievably fast.
 
*Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration.
*'''Fluted barrel''' - +5 stability, +15 handling
*Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
 
*One for All: Hitting three separate targets increases damage for a moderate duration.
*'''Smallbore''' -  +7 stability, +7 range
*Snapshot Sights: Faster time to aim down sights.
 
*Moving Target: Increased movement speed and target acquisition when moving while aiming down sights.
*'''Polygonal rifling''' - +10 stability
 
*'''Chambered compensator''' - +10 stability, +5 range, -5 handling
 
*'''Extended Barrel''' - -10 handling, +10 range, +5 recoil
 
*'''Hammer-forged rifling''' - +10 range
 
*'''Arrowhead brake''' - +5 recoil, +20 handling
 
*'''Full Bore''' - -10 stability, +15 range, -5 handling
 
===Magazine upgrade===
 
*'''Armor-piercing rounds''' - +5 range, extra damage to enemies shields and
overpenetrates enemies.
 
*'''High-caliber rounds''' -  -5 range, increased flinch on enemies.
 
*'''Extended mag''' - +3 magazine, -29 reload, +10 airborne
 
*'''Appended mag'''  - +2 magazine  
 
*'''Flared magwell''' - +15 reload, +5 stability
 
*'''Richochet rounds''' -  +5 range, +10 stability, rounds bounce off surfaces.
 
*'''Light mag''' - +10 reload, +5 range
 
*'''Alloy mag''' - +.85 reload(when mag is empty)
 
===1st perk slot===
 
*'''Outlaw''' - Precision kills decrease reload time.
 
*'''Rapid hit''' - Rapid precision hits increase stability and reload speed.
 
*'''Subsistance ''' - Defeating targets partially reloads
 
*'''Quickdraw''' - This weapon can be drawn unbelievably fast.
 
*'''Killing wind''' - Kills increase mobility, range, and handling.
 
*'''Encore''' - Kills grant stacking stability, range, and accuracy. Precision kills add stacks.
 
*'''Overflow''' - Picking up special or heavy ammo reloads this weapon beyond capacity.
 
===2nd perk slot===
 
*'''Rampage''' - Kills increase damage. Stacks 3x.
 
*'''One for all''' - Hitting three targets increases damage.
 
*'''Snapshot sights''' - Faster aim down sights speed.
 
*'''Moving target''' - Increased movement speed and target acquisition when moving and aiming down sights.
 
*'''Elemental capicator''' - Increased stats based on equipped subclass.
 
Solar - Increased reload speed
 
Arc - Increased handling
 
Void - Increased stability
 
Stasis - controls recoil and increases movement speed when aiming oden sights
 
Strand - Increased airborne effectiveness
 
*'''Opening shot''' - Improved accuracy and range on first shot of attack.
 
*'''Celerity''' - Increased handling and reload speed. Grants increased target acquisition, handling, reload speed, and reduced flinch when the last living member of your fireteam.
 
 


==Lore==
==Lore==