INSURRECTION PRIME, Kell's Scourge: Difference between revisions

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|ability= Initial Immunity <br> Turbulent Detonation <br> Tethering Effect <br> Crossed Streams <br> Fiery Burst Melee <br> Shield Generators <br> High Durability <br> Limited Flight <br> Summon Fallen
|ability= Initial Immunity <br> Turbulent Detonation <br> Tethering Effect <br> Crossed Streams <br> Fiery Burst Melee <br> Shield Generators <br> High Durability <br> Limited Flight <br> Summon Fallen
}}
}}
'''Insurrection Prime, Kell's Scourge''' was the [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and was the final boss of the [[Scourge of the Past]] [[Raid]].
'''Insurrection Prime, Kell's Scourge''' was the syndicate's [[Prime Servitor]] rebuilt into an immense [[Brig|war machine]] by the [[Kell's Scourge]], and was the final boss of the [[Scourge of the Past]] [[Raid]].


==Biography==
==Biography==
Insurrection Prime was the first [[Brig|war machine]] of its kind, introduced by [[Siviks, Lost to None]]. It served as a living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions, and establish a new age amongst their species through anarchy and hellfire. It was one of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, armed with the power to destroy the [[Last City]] with its destructive capabilities.
Insurrection Prime was the first [[Brig|war machine]] of its kind, introduced by [[Siviks, Lost to None]]. It served as a living embodiment of the Scourge's ideology to tear down old [[Fallen]] traditions and establish a new age within their species through anarchy. One of the most powerful [[Fallen]] combatants ever encountered by [[Guardian]]s, it was armed with the enough destructive power to pose a serious threat to the [[Last City]].


Before losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardian]]s, the Kell's Scourge had infiltrated their forces into the [[Botza District]] of the Last City, uncovering the Black Armory Vault hidden within after it was lost during the [[Red War]]. After the Scourge plundered it of its advanced weaponry, they took an interest to create a new type of war machine; repurposing the Vault's phase radiance technology to create Insurrection Prime using the hull of a [[Fallen Walker]] and piloted by a [[Prime Servitor]] housed within its chassis. In response, [[Ada-1]] [[Scourge of the Past|dispatched]] a fireteam of Guardians to secure the Vault back from the Fallen.  
Before losing the [[Lost Forges|Gofannon Forge]] on [[Nessus]] to the [[Guardian]]s, the Kell's Scourge infiltrated the [[Botza District]] of the Last City, uncovering the Black Armory Vault hidden underneath. After the Kell's Scourge plundered [[Vault Ebisu]], they took used their new-found technology to forge a new kind of war machine. Repurposing the Vault's phase radiance technology, they created Insurrection Prime using the hull of a [[Fallen Walker]]. The monstrosity was then piloted by a [[Prime Servitor]] housed within its chassis. In response to the immediate threat, [[Ada-1]] [[Scourge of the Past|dispatched]] a fireteam of Guardians to secure the Vault and defeat the Kell's Scourge forces.  


The Guardians quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the mech to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime roamed the wreckage of the [[Botza District]] to repel the Guardians, threatening to annihilate the whole City with its destructive armaments. It was quickly outwitted however when the team disabled its shielding and kept it staggered with a [[Drake Tank]]. The Guardians unleashed significant damage to the mech's exposed Servitor core, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to destroy the war machine once and for all.
After traversing the ruins of the Botza district and fighting their way through ranks of the Kell's Scourge, the fireteam arrived at the vault's location. The Guardians quickly eliminated the [[Insurrection Defender|Defender Servitors]] guarding the Prime and destroyed the rigs protecting it with Phase Radiance-enhanced [[Drake Tank]]s, prompting the war machine to deploy and engage them. Aided by [[Berserker, Kell's Scourge|Berserker]]s, Insurrection Prime roamed the wreckage of the [[Botza District]] engaging any Guardians out in the open and threatening to annihilate the whole City with its destructive armaments. The fireteam quickly disabled its shielding and kept it staggered with the enhanced [[Drake Tank]]s, finally forcing Insurrection Prime to reveal its exposed Servitor core. Now the guardians unleashed significant damage to its Servitor pilot, only for the Prime to retaliate by tethering them with different Phase Radiances. In a final stand, the fireteam pooled their respective radiances together to enchance their abilities and destroy the war machine once and for all.


The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as the Eliksni Quarter, its wreck laid broken inside their walls, where [[Eido, Daughter of Misraaks]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation.
The remains of Insurrection Prime were never cleared from the Botza District. When the [[House of Light]] was granted the district as their own Eliksni Quarter, its wreck laid broken inside their walls. Here [[Eido, Daughter of Misraaks]], spoke of the Kell's Scourge as a cautionary tale about people who would take advantage of others' desperation. Eventually decorated and used as a backdrop to the Quarter's open forum, it became a symbol of a people who could forgive.


==Gameplay==
==Gameplay==
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[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]]
[[File:ScourgePast3.jpg|thumb|right|300px|Insurrection Prime being upgraded with Phase Radiance, guarded by a single [[Insurrection Defender]].]]


When the fireteam exited the [[Botza Underground]] and proceeded into the combat area, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. They needed leave it alive for now and split into two teams of three: a bottom team and a surface team.  
When the fireteam exited the [[Botza Underground]] and proceeded into the combat arena, they encountered a massive [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]]. Finding it invulnerable, they split into two teams of three: an underground team and a surface team.  


The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the bottom area, as well as the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] when the bottom team calls it out. Multi-element weapons were recommended for this role, preferably [[Hard Light]] or [[Borealis]] to quickly deal with the elemental shields of the Shanks.  
The team at the surface had a simple task: kill the [[Brutal Shank]]s with elemental [[Absorption shield]]s before they entered the underground tunnels. Eventually they would need to defeat the [[Insurrection Defender, Kell's Scourge|Insurrection Defender]] [[Servitor]] as well but only when the underground team had progressed enough. Multi-element weapons were recommended for this role, preferably the exotic weapons, [[Hard Light]] or [[Borealis]] to quickly deal with each elemental shield of the Shanks.  


The bottom team had to run into the holes located in the four corners of the inner house structures and enter the tunnel underneath as soon as the Servitor was killed. Four different terminals that can be punched could have been found down there, all sporting a different symbol and color: Triangle (blue), which gave the Angular Phase Radiance, Square (white) which gave the Parallel Phase Radiance, and Circle (pink), which gave the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes; hitting this terminal triggered a wipe mechanic.
The underground team had to run into the tunnels located in the four corners of the battlefield's central plaza as soon as the Servitor was killed. Four different interactable terminals were found by the underground team, all sporting a different symbol and color: Triangle (blue), which represented the Angular Phase Radiance, Square (white), which represented the Parallel Phase Radiance, and Circle (pink), which represented the Continuous Phase Radiance. The fourth terminal pulsated in red and flickered between all three previously mentioned shapes. Each terminal could be hit giving the player that respective phase radiance, with the last flickering terminal triggering a wipe mechanic.


After each player in the underground area had acquired a different buff, they called it out to the top team who would then kill the Insurrection Defender and reset the terminals. The bottom team needed to once again find the same shape to punch; picking a different one would've killed the player. Keep in mind that having a buff active created a force field around the player which tethered and damaged Guardians with other buffs stepping into it. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.  
After each player in the underground area had acquired one of the various phase radiances, they called out to the surface team who would then kill the Insurrection Defender and reset the terminals. The underground team needed to once again find the same shape and acquire it. Picking a different phase radiance would have killed the player. Another faculty to the puzzle arose from the small force field's created by the phase radiance around a player. Player's with a different one passing through would become tethered and damaged, eventually dying. The difficulty of this encounter arose from the tight one-way tunnels that forced players to pass one another or carefully avoid each other in a long circuitous route. The most effective way to avoid this was to rotate clockwise until everyone had found their respective terminal.  


After everyone had gathered their second set of Phase Radiance, the top team had to kill the Servitor to deactivate the electrical fields covering the exits. The bottom team would have to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.
After everyone had gathered their second set of Phase Radiance, the surface team needed to kill the Servitor to deactivate the electrical fields covering the exits to the tunnels. The bottom team would then need to split up and head to the three different energy stations identical to those in the first encounter. These were placed in the bottom left, bottom right and top middle of the area and spawned a Powered [[Drake Tank]] when two Phase Radiance charges were deposited. The bottom team needed to take these to middle and shoot the Insurrection Prime, preferably using the mini missiles to deal the most effective damage. The tanks had a 30 second timer and exploded once it ran out. The entire process repeated until the health bar was fully depleted and the second phase starts.


===Phase 2===
===Phase 2===
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