Hunter: Difference between revisions

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===Subclasses===
===Subclasses===
*'''[[Gunslinger]]'''''"A lone wolf who lives for the perfect shot."'' A medium to long distance {{Icon|Solar}} [[Solar]] class suited for engaging single or sometimes multiple targets with precision shooting and large amounts of damage.
*'''[[Gunslinger]]''': ''"A lone wolf who lives for the perfect shot."'' A medium to long distance {{Icon|Solar}} [[Solar]] class suited for engaging single or sometimes multiple targets with precision shooting and large amounts of damage.
**'''[[Super]]''''''[[Golden Gun]]''': Summon a flaming pistol which disintegrates enemies with Solar Light
**'''Super''':
**'''Grenades'''—Incendiary Grenade, Tripmine Grenade, Swarm Grenade
***'''Golden Gun''': Summon a flaming pistol which disintegrates enemies with Solar Light.
**'''Melee'''—Throwing knife: Throw a knife from a distance.
***'''Blade Barrage''': Summon a barrage of explosive knives.
**'''Jump'''—Double Jump; Triple Jump
**'''Grenades'''—Incendiary Grenade, Tripmine Grenade, Swarm Grenade, Firebolt Grenade, Incendiary Grenade, Healing Grenade, Thermite Grenade, Fusion Grenade
**'''Melee''':
***'''Throwing Knife''': Throw a knife from a distance.
***'''Proximity Explosive Knife''': Throw a knife that attaches to a surface.
***'''Weighted Throwing Knife''': Throw a knife dealing extra precision damage.
***'''Lightweight Knife''': Throw a knife that makes you radiant on precision final hits.
***'''Knife Trick''': Throw a fan of flaming knives.
**'''Jump''': Double Jump; Triple Jump; Strafe Jump


*'''[[Bladedancer]]'''''"(Destiny 1) Beautiful lethality, relentless style."'' An {{Icon|Arc}} [[Arc]]-powered class suited for close-range crowd control. Unlocked at level 15<ref name="subclass">If it's the first character created, otherwise interchangeable after character creation is done and story mode has been started.</ref>.
*'''[[Bladedancer]]''': ''"(Destiny 1) Beautiful lethality, relentless style."'' An {{Icon|Arc}} [[Arc]]-powered class suited for close-range crowd control. Unlocked at level 15<ref name="subclass">If it's the first character created, otherwise interchangeable after character creation is done and story mode has been started.</ref>.
**'''Super''''''[[Arc Blade]]''': Charge your blade with Arc Light and consume your foes with lightning.
**'''Super''':
**'''Grenades'''—Flux Grenade, Skip Grenade, Arcbolt Grenade
***'''Arc Blade''': Charge your blade with Arc Light and consume your foes with lightning.
**'''Melee'''—Blink Strike: A powerful melee attack with extended range.
**'''Grenades''': Flux Grenade, Skip Grenade, Arcbolt Grenade
**'''Jump'''—Double Jump; Blink<ref name="Thanks">[http://www.youtube.com/watch?v=o8FuOLDyjnc '''YouTube''': ''Thank You, Destiny Community'']</ref>
**'''Melee''':
***'''Blink Strike''': A powerful melee attack with extended range.
**'''Jump''': Double Jump; Blink<ref name="Thanks">[http://www.youtube.com/watch?v=o8FuOLDyjnc '''YouTube''': ''Thank You, Destiny Community'']</ref>


*'''[[Nightstalker]]'''''"Draw from the Void. Light the way."'' A {{Icon|Void}} [[Void]]-based support class suited for weakening enemies while strengthening Fireteams as well as featuring crowd control, stealth, and tracking. First made available in [[The Taken King]].<ref>[https://www.bungie.net/en/pub/TheTakenKing/Nightstalker Bungie.net: The Taken King: Nighstalker]</ref>
*'''[[Nightstalker]]''': ''"Draw from the Void. Light the way."'' A {{Icon|Void}} [[Void]]-based support class suited for weakening enemies while strengthening Fireteams as well as featuring crowd control, stealth, and tracking. First made available in [[The Taken King]].<ref>[https://www.bungie.net/en/pub/TheTakenKing/Nightstalker Bungie.net: The Taken King: Nighstalker]</ref>
**'''Super''''''[[Shadowshot]]''': Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
**'''Super''':
**'''Grenades'''—Spike Grenade, Voidwall Grenade, Vortex Grenade
***'''Shadowshot''': Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
**'''Melee'''—Smoke: Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wombo combo".
***'''Spectral Blades''': Summon a pair of Void knives that allows you to go invisible.
**'''Jump'''—Double Jump; Triple Jump
**'''Grenades''': Spike Grenade, Voidwall Grenade, Vortex Grenade, Axion Bolt, Magnetic Grenade, Scatter Grenade, Suppressor Grenade
**'''Melee''':
***'''Smoke''': Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wombo combo".
**'''Jump''': Double Jump; Triple Jump; Strafe Jump


*'''[[Arcstrider]]'''''"Flow like lightning. Strike like thunder."'' An {{Icon|Arc}} [[Arc]]-based subclass suited for close-combat and mobility. First made available in [[Destiny 2]].
*'''[[Arcstrider]]''': ''"Flow like lightning. Strike like thunder."'' An {{Icon|Arc}} [[Arc]]-based subclass suited for close-combat and mobility. First made available in [[Destiny 2]].
**'''Super''''''[[Arc Staff]]''': Charge your staff with Arc Light and consume your foes with lightning.
**'''Super''':
**'''Grenades'''—Skip Grenade, Flux Grenade, Arcbolt Grenade
***'''Arc Staff''': Charge your staff with Arc Light and consume your foes with lightning.
**'''Melee'''—Pressure-Point Punch: Deliver a precise, Arc-charged punch to enemies.
***'''Gathering Storm''': Throw your Arc Staff to impale and jolt targets on impact.
**'''Jump'''—High Jump; Strafe Jump; Triple Jump, Blink.
***'''Storm's Edge''': Throw your Arc dagger and blink to its location of impact that deals damage around nearby targets.
**'''Grenades''': Skip Grenade, Flux Grenade, Arcbolt Grenade, Storm Grenade, Flashbang Grenade, Pulse Grenade, Lightning Grenade
**'''Melee''':
***'''Pressure-Point Punch''': Deliver a precise, Arc-charged punch to enemies.
***'''Combination Blow''': A melee that deals increasing damage on the next melee attack.
***'''Disorienting Blow''': A melee that blinds targets.
**'''Jump''': High Jump; Strafe Jump; Triple Jump; Blink.


*'''[[Revenant (subclass)|Revenant]]'''''"From a whisper to a roar, be the calm and the storm."'' A {{Icon|Stasis}} [[Stasis]]-based subclass suited for crowd control and area-damage. First made available in [[Beyond Light]].
*'''[[Revenant (subclass)|Revenant]]''': ''"From a whisper to a roar, be the calm and the storm."'' A {{Icon|Stasis}} [[Stasis]]-based subclass suited for crowd control and area-damage. First made available in [[Beyond Light]].
**'''Super''''''[[Silence and Squall]]''': Channel Stasis to form a deadly pair of Kamas. Throw the first blade towards enemies and freeze them in place. Follow it up with the second blade which detonates on impact and creates a Stasis storm that hunts down enemies.
**'''Super''':
**'''Grenades'''—Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
***'''Silence and Squall''': Channel Stasis to form a deadly pair of Kamas. Throw the first blade towards enemies and freeze them in place. Follow it up with the second blade which detonates on impact and creates a Stasis storm that hunts down enemies.
**'''Melee'''—Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them.
**'''Grenades''': Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
**'''Jump'''—High Jump; Strafe Jump; Triple Jump
**'''Melee''':
***'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and slow them.
**'''Jump''': High Jump; Strafe Jump; Triple Jump


*'''[[Threadrunner]]'''''"The plucked string, the sharpest song. Freedom, infinitely promised."'' A {{Icon|Strand}} [[Strand]]-based subclass suited for crowd control and mobility. First made available in [[Lightfall]].
*'''[[Threadrunner]]''': ''"The plucked string, the sharpest song. Freedom, infinitely promised."'' A {{Icon|Strand}} [[Strand]]-based subclass suited for crowd control and mobility. First made available in [[Lightfall]].
**'''Super''''''[[Silkstrike]]''': Weave a vicious rope dart and tear through your targets.
**'''Super''':
**'''Grenades'''—Grapple, Shackle Grenade, Threadling Grenade
***'''Silkstrike''': Weave a vicious rope dart and tear through your targets.
**'''Melee'''—Threaded Spike: Throw a rope dart that bounces between targets, damaging and '''severing''' them.
**'''Grenades''': Grapple, Shackle Grenade, Threadling Grenade
**'''Jump'''—High Jump; Strafe Jump; Triple Jump
**'''Melee''':
***'''Threaded Spike''': Throw a rope dart that bounces between targets, damaging and '''severing''' them.
**'''Jump''': High Jump; Strafe Jump; Triple Jump


==Hunter groups==
==Hunter groups==
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