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==Perks== | ==Perks== | ||
===Primary Perks=== | ===Primary Perks=== | ||
*Kinetic Damage—this weapon causes Kinetic damage | |||
*Random Selection—(''could be one of sixteen Perks'') | |||
**Counterbalance—this weapon has increased stability | |||
**Grenadier—kills with this weapon reduce the cooldown of your grenade | |||
**Outlaw—precision kills with this weapon dramatically increase reload speed | |||
**Final Round—the last round in a magazine deals bonus damage | |||
**Feeding Frenzy—kills with this weapon increase reload speed for a short time | |||
**Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage | |||
**Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo | |||
**Rangefinder—aiming this weapon increases its effective range | |||
**Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time | |||
**Spray and Play—increases the reload speed when this weapon is empty | |||
**Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine | |||
**Who's Next?—a kill in the final round in the magazine increases reload speed | |||
**Zen Moment—causing damage with this weapon increases its stability | |||
**Hip Fire—this weapon has bonus accuracy while firing from the hip | |||
**Mulligan—missing a shot has a chance to return ammo directly to the magazine | |||
**Life Support—recovering from near death grants additional ammo briefly increases reload speed | |||
===Selectable Perk 1=== | ===Selectable Perk 1=== | ||
*Random Selection—(''could be one of two Perks'') | |||
**FastDraw IS—standard sight. A lightweight design, good for recoil control | |||
**TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition | |||
*Random Selection—(''could be one of two Perks'') | |||
**SteadyHand IS—stable sight. Optimized for excellent recoil control | |||
**QuickDraw IS—agile sight. Lightning fast handling | |||
*SureShot IS—snapshot sight. Excellent handling. Superb target acquisition | |||
===Selectable Perk 2=== | ===Selectable Perk 2=== | ||
*Random Selection—(''could be one of four Perks'') | |||
**Extended Mag—a larger magazine | |||
**Hand Loaded—this weapon is effective at an extended range | |||
**Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity | |||
**Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area | |||
*Random Selection—(''could be one of five Perks'') | |||
**Speed Reload—reload this weapon quickly | |||
**Snapshot—aiming this weapon incredibly fast | |||
**Quickdraw—this weapon can be drawn unbelievably fast | |||
**Lightweight—when held, this weapon grants +2 character Agility | |||
**Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling | |||
===Upgrade Node2=== | ===Upgrade Node2=== | ||
*Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny]]'' {{1st}} | *''[[Destiny]]'' {{1st}} |