Hoss Mk. 51: Difference between revisions

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==Perks==
==Perks==
===Primary Perks===
===Primary Perks===
*Kinetic Damage—this weapon causes Kinetic damage


*Random Selection—(''could be one of sixteen Perks'')
**Counterbalance—this weapon has increased stability
**Grenadier—kills with this weapon reduce the cooldown of your grenade
**Outlaw—precision kills with this weapon dramatically increase reload speed
**Final Round—the last round in a magazine deals bonus damage
**Feeding Frenzy—kills with this weapon increase reload speed for a short time
**Luck in the Chamber—one random bullet in the magazine causes considerable bonus damage
**Performance Bonus—kills with this weapon have the chance to grant bonus reserve ammo
**Rangefinder—aiming this weapon increases its effective range
**Reactive Reload—reloading this weapon after a kill grants a damage bonus for a short time
**Spray and Play—increases the reload speed when this weapon is empty
**Return to Sender—kills with this weapon have the chance to grant bonus ammo to the magazine
**Who's Next?—a kill in the final round in the magazine increases reload speed
**Zen Moment—causing damage with this weapon increases its stability
**Hip Fire—this weapon has bonus accuracy while firing from the hip
**Mulligan—missing a shot has a chance to return ammo directly to the magazine
**Life Support—recovering from near death grants additional ammo briefly increases reload speed
===Selectable Perk 1===
===Selectable Perk 1===
 
*Random Selection—(''could be one of two Perks'')
**FastDraw IS—standard sight. A lightweight design, good for recoil control
**TrueSight IS—flexible sight. Light, with good recoil control. Strong target acquisition
*Random Selection—(''could be one of two Perks'')
**SteadyHand IS—stable sight. Optimized for excellent recoil control
**QuickDraw IS—agile sight. Lightning fast handling
*SureShot IS—snapshot sight. Excellent handling. Superb target acquisition
===Selectable Perk 2===
===Selectable Perk 2===
 
*Random Selection—(''could be one of four Perks'')
**Extended Mag—a larger magazine
**Hand Loaded—this weapon is effective at an extended range
**Send It—increases range and accuracy. Harder to handle. Decreases carried ammo capacity
**Explosive Rounds—volatile payload explodes on impact, deal a portion of the weapon's damage in an area
*Random Selection—(''could be one of five Perks'')
**Speed Reload—reload this weapon quickly
**Snapshot—aiming this weapon incredibly fast
**Quickdraw—this weapon can be drawn unbelievably fast
**Lightweight—when held, this weapon grants +2 character Agility
**Armor Piercing Rounds—these iridium-core rounds overpenetrate targets. Their mass slows down weapon handling
===Upgrade Node2===
===Upgrade Node2===
 
*Upgrade Damage X2—increases attack power, allowing this weapon to cause more damage
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}