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(→Gameplay: Adding more gameplay and strategies.) |
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|class= [[Raider]] | |class= [[Raider]] | ||
|mission= [[Birthplace of the Vile]] | |mission= [[Birthplace of the Vile]] | ||
| | |weapon= {{icon|Void}} [[Scorn Rifle]] | ||
| | |ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> [[Ether Totem]] {{C|{{icon|Solar}} Ether Torch, {{icon|Void}} Ether Shield and {{icon|Arc}} Ether Bind}} <br> {{icon|Kinetic}} Ultra Smash | ||
|ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> | |||
}} | }} | ||
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==Gameplay== | ==Gameplay== | ||
Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon Ether | Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon [[Ether Totem]]s, similar to that of a regular [[Chieftain]]. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a [[Portal Warden]] to get back to them. | ||
Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt | Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt an ultra smash. They also are very intelligent with their totem placements, setting [[Solar]] totems near choke areas and cover to flush [[Guardians]] into the open, [[Arc]] totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and [[Void]] totems are placed perfectly to defend themselves and primarily any [[Champion]]s in the arena, if applicable. | ||
Heimiks is a slippery opponent | Heimiks is a slippery opponent, hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, [[Tractor Cannon]], volatile rounds, and [[Shadowshot]] are all very useful, along with helping control the endless swarms of reinforcements they summon. | ||
==Gallery== | ==Gallery== |
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