Heimiks, Warden of the Harvest: Difference between revisions

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(→‎Gameplay: Adding more gameplay and strategies.)
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|mass=
|mass=
|weapon= [[Scorn Rifle]]
|weapon= [[Scorn Rifle]]
|ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> [[Solar]] [[Ether Totem]] <br> [[Void]] Ether Totem <br> Ultra Smash
|ability= Smoke Dash <br> Summon Scorn <br> High Durability <br> Rapid Movement <br> Teleport Players <br> Immunity Shield <br> [[Ether Totem]] {{C|all types}} <br> <br> Ultra Smash
}}
}}


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==Gameplay==
==Gameplay==
Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon Ether Totems, similar to that of a regular [[Chieftain]]. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a [[Portal Warden]] to get back to them.
Heimiks appears armed with a [[Scorn Rifle]] and reinforcements at the start of the fight. While they are a Raider, Heimiks can summon [[Ether Totem]]s, similar to that of a regular [[Chieftain]]. It is also worth noting that Heimiks is surprisingly agile, despite its large stature, so keep an eye on their movement throughout the battle. After losing a third of his health, he will teleport the Guardians out of the arena, forcing them to find and kill a [[Portal Warden]] to get back to them.


Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt a temporal shockwave. They also are very intelligent with their totem placements, setting solar totems near choke areas and cover to flush [[Guardians]] into the open, arc totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and void totems are placed perfectly to defend themselves and primarily any [[Champion]]s in the arena, if applicable.
Heimiks is incredibly aggressive for a Strike boss and will constantly try to find openings to charge in and attempt an ultra smash. They also are very intelligent with their totem placements, setting [[Solar]] totems near choke areas and cover to flush [[Guardians]] into the open, [[Arc]] totems in open areas to ensure any Guardian running by is kept in the open to be damaged more, and [[Void]] totems are placed perfectly to defend themselves and primarily any [[Champion]]s in the arena, if applicable.


Heimiks is a slippery opponent and hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, [[Tractor Cannon]], volatile rounds, and [[Shadowshot]] are all very useful, along with helping control the endless swarms of reinforcements they summon.
Heimiks is a slippery opponent, hard to land consistent precision hits on thanks to their fast speed and small critical spot. Reliance on non-critical yet high damaging or at least consistently damaging weapons like rocket launchers, grenade launchers, auto rifles, shotguns, and fusion rifles are recommended. Along the weapon choice, finding a way to weaken and deal critical damage through the use of melting point, [[Tractor Cannon]], volatile rounds, and [[Shadowshot]] are all very useful, along with helping control the endless swarms of reinforcements they summon.


==Gallery==
==Gallery==
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