Headless One: Difference between revisions

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To face one of the Headless Ones, the players must complete one of their summoning rituals which will spawn in a random area around the Lost Sector. These rituals have a set timer; if they are not completed, the players will miss an opportunity to kill one of the Headless Ones. Whether or not the Guardian is near the ritual or on top of it, as the Headless One spawns the players will be flung back from the ritual.  
To face one of the Headless Ones, the players must complete one of their summoning rituals which will spawn in a random area around the Lost Sector. These rituals have a set timer; if they are not completed, the players will miss an opportunity to kill one of the Headless Ones. Whether or not the Guardian is near the ritual or on top of it, as the Headless One spawns the players will be flung back from the ritual.  


Unlike other [[Knight]]s, the Headless Ones have two new abilities. These include the Darkness Barrier in which instead of summoning a single Wall of Darkness, they summon three to add better coverage from incoming fire. They also summon Clouds of Darkness, which were an ability exclusive to Hive [[Wizard]]s, and can lob [[Acolyte Grenade|Solar Mortar]] grenadess.
Unlike other [[Knight]]s, the Headless Ones have two new abilities. These include the Darkness Barrier in which instead of summoning a single Wall of Darkness, they summon three to add better coverage from incoming fire. They also summon Clouds of Darkness, which were an ability exclusive to Hive [[Wizard]]s, and can lob [[Acolyte Grenade|Solar Mortar]] grenades.


If summoned during the boss phase of a Haunted Sector, they will drop Pumpkin Charges upon death, which can damage the shield surrounding the boss.
If summoned during the boss phase of a Haunted Sector, they will drop Pumpkin Charges upon death, which can damage the shield surrounding the boss.