Grimoire:Enemies: Difference between revisions

(→‎Fallen Hunted: + images)
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===Shock Pistol===
===Shock Pistol===
 
[[File:FallenShockPistolGrimoireCard.jpg|right|150px]]
The Shock Pistol is a simple but deadly weapon, and a mainstay of the Fallen arsenal. Primarily utilized by the lower ranking members of a given Fallen crew, Shock Pistols discharge bolts of Arc energy.
The Shock Pistol is a simple but deadly weapon, and a mainstay of the Fallen arsenal. Primarily utilized by the lower ranking members of a given Fallen crew, Shock Pistols discharge bolts of Arc energy.
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===Shock Rifle===
===Shock Rifle===
 
[[File:FallenShockRifleGrimoireCard.jpg|right|150px]]
Although based on the same Arc technology as other Fallen weaponry, this rifle has a distinct advantage: the projectiles it fires track unerringly to the target. The exact mechanism behind this is unclear, but the rifle seems to steer the slow-moving molten projectile down an artificial field line.
Although based on the same Arc technology as other Fallen weaponry, this rifle has a distinct advantage: the projectiles it fires track unerringly to the target. The exact mechanism behind this is unclear, but the rifle seems to steer the slow-moving molten projectile down an artificial field line.
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===Shrapnel Launcher===
===Shrapnel Launcher===
 
[[File:FallenShrapnelLauncherGrimoireCard.jpg|right|150px]]
The Shrapnel Launcher is a simple, effective, robust weapons system that the Fallen can build without risking vital resources.
The Shrapnel Launcher is a simple, effective, robust weapons system that the Fallen can build without risking vital resources.


The weapon fires loose-forged canisters of explosives and shrapnel down electromagnetic rails embedded in the barrel. Captains favor this weapon for its intimidating presence. It deals Solar damage.
The weapon fires loose-forged canisters of explosives and shrapnel down electromagnetic rails embedded in the barrel. Captains favor this weapon for its intimidating presence. It deals Solar damage.
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===Wire Rifle===
===Wire Rifle===
 
[[File:FallenWireRifleGrimoireCard.jpg|right|150px]]
The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.
The Wire Rifle utilizes shock cores to charge thin wires of an exotic metal, converting them into Arc-infused molten shards with an extraordinary muzzle velocity.
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===Shock Dagger===
===Shock Dagger===
 
[[File:FallenShockDaggerGrimoireCard.jpg|right|150px]]
The Shock Dagger is a deadly combination of stun gun and knife. Composed of a lightweight metal and powered by a small Arc charge, the Shock Dagger is capable of cutting through armor and delivering a staggering jolt of electricity. The Fallen use them for every purpose imaginable, from light metalwork to hand-to-hand combat.
The Shock Dagger is a deadly combination of stun gun and knife. Composed of a lightweight metal and powered by a small Arc charge, the Shock Dagger is capable of cutting through armor and delivering a staggering jolt of electricity. The Fallen use them for every purpose imaginable, from light metalwork to hand-to-hand combat.
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===Shock Blade===
===Shock Blade===
 
[[File:FallenShockBladeGrimoireCard.jpg|right|150px]]
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch.
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch.


Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present.
Brutally efficient in the hands of a skilled Captain, Shock Blades are not ceremonial weapons built for show. Guardians would do well to respect the threat they present.
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===Shock Grenade===
===Shock Grenade===
 
[[File:FallenShockGrenadeGrimoireCard.jpg|right|150px]]
The Shock Grenade is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
The Shock Grenade is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
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===Skiff===
===Skiff===
 
[[File:Grimoire Skiff.jpg|right|150px]]
Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.
Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.
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===Pike===
===Pike===
 
[[File:FallenPikeGrimoireCard.jpg|right|150px]]
A Pike looks and sounds like rusted junk but moves like a shark. Lightning crackles in the engine, which can accelerate to fantastic speed. Twin guns mow down infantry. The Fallen deploy Pikes as high-speed harassers and patrol vehicles.
A Pike looks and sounds like rusted junk but moves like a shark. Lightning crackles in the engine, which can accelerate to fantastic speed. Twin guns mow down infantry. The Fallen deploy Pikes as high-speed harassers and patrol vehicles.
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===Walker===
===Walker===
 
[[File:Grimoire Walker.jpg|right|150px]]
Fallen Walkers are mobile gun platforms deployed in offensive and defensive roles alike. Though their insect-like design gives them an eerie, almost lifelike quality, these heavily-armored monstrosities are purely robotic. Their advanced tracking systems can account for multiple targets as their forward repeaters and massive main gun sweep the battlefield for threats. Mine dispensers provide close defense against dismounted infantry, and an on-board Shank foundry produces armed repair drones.
Fallen Walkers are mobile gun platforms deployed in offensive and defensive roles alike. Though their insect-like design gives them an eerie, almost lifelike quality, these heavily-armored monstrosities are purely robotic. Their advanced tracking systems can account for multiple targets as their forward repeaters and massive main gun sweep the battlefield for threats. Mine dispensers provide close defense against dismounted infantry, and an on-board Shank foundry produces armed repair drones.


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The collected wisdom of battle-hardened Guardians suggests Walkers can be beaten by focusing fire on the legs, overloading the Walker and rendering its armored core briefly vulnerable. When the Walker stumbles, Guardians should focus all available firepower on the exposed components beneath the neck plating. Some externally mounted weapons can also be disabled with precise fire.
The collected wisdom of battle-hardened Guardians suggests Walkers can be beaten by focusing fire on the legs, overloading the Walker and rendering its armored core briefly vulnerable. When the Walker stumbles, Guardians should focus all available firepower on the exposed components beneath the neck plating. Some externally mounted weapons can also be disabled with precise fire.
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===Heavy Pike===
===Heavy Pike===
[[File:FallenHeavyPikeGrimoireCard.jpg|right|150px]]
The Heavy Pike is a Fallen combat and demolitions vehicle. Unlike the standard assault Pike, the weightier Heavy Pikes are equipped with high-caliber twin-nose cannons and dual expel ports to either side that launch explosive devices.
The Heavy Pike is a Fallen combat and demolitions vehicle. Unlike the standard assault Pike, the weightier Heavy Pikes are equipped with high-caliber twin-nose cannons and dual expel ports to either side that launch explosive devices.


Heavy Pikes should be considered a clear and definite danger when encountered in the wilds. However, should a Guardian, or Guardians, find occasion to utilize the Heavy Pike to their own ends, such behavior is highly encouraged.  
Heavy Pikes should be considered a clear and definite danger when encountered in the wilds. However, should a Guardian, or Guardians, find occasion to utilize the Heavy Pike to their own ends, such behavior is highly encouraged.
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===Web Mines===
===Web Mines===
[[File:FallenWebMineGrimoireCard.jpg|right|150px]]
The Fallen have a variety of tricks up their many sleeves. The Web Mine is proximity or impact triggered snare device that releases a tangle of "heavy" arc energy, causing spatial disruption within its sphere of influence.
The Fallen have a variety of tricks up their many sleeves. The Web Mine is proximity or impact triggered snare device that releases a tangle of "heavy" arc energy, causing spatial disruption within its sphere of influence.


The Web Mine's triggering mechanism ejects the physical mine into the air where it detonates its "Web" field. The triggering mechanism and mine can both be destroyed with focused fire.
The Web Mine's triggering mechanism ejects the physical mine into the air where it detonates its "Web" field. The triggering mechanism and mine can both be destroyed with focused fire.
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===Scorch Cannon===
===Scorch Cannon===
[[File:Scorch Cannon Grimoire Card.jpg|right|150px]]
Scorch Cannons are shoulder-mounted heavy impact weapons used by the Fallen for hull-puncturing in ship-to-ship raiding parties.
Scorch Cannons are shoulder-mounted heavy impact weapons used by the Fallen for hull-puncturing in ship-to-ship raiding parties.


The Scorch Cannon uses a compressed Solar "furnace" to focus and direct superheated rods of solar energy. Each burst is mapped to the Cannon's firing matrix, allowing the wielder to hold a fired rod's charge. Release of the firing actuator triggers detonation. The longer the actuator is held the greater the rod's explosive impact.
The Scorch Cannon uses a compressed Solar "furnace" to focus and direct superheated rods of solar energy. Each burst is mapped to the Cannon's firing matrix, allowing the wielder to hold a fired rod's charge. Release of the firing actuator triggers detonation. The longer the actuator is held the greater the rod's explosive impact.
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==Fallen Leadership==
==Fallen Leadership==