Garden of Salvation: Difference between revisions

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===Defeat The Consecrated Mind===
===Defeat The Consecrated Mind===
Here, you'll get to kill the Consecrated Mind that you met in the 1st encounter. This encounter is overall, pretty straightforward. The difficult part of this encounter will be communication, as the teams work separately
Before the encounter can start, players must first link the tether to the conflux at the center of the map. When this is done, the Consecrated Mind will appear.  


First of all, split into 2 teams, consisting of 3 people each. The first team of three will be known henceforth as the “Boss Team”. The second team of 3 will be called the “Motes Team”. Let's start off with the jobs of the Motes Team. Designate one person as “Motes 1 and 4”, the second person as “Motes 2”, and the 3rd person as “Motes 3”. The reason you want to split up like this is because it optimizes your ability to dunk 30 motes in a 5, 10, 10, 5 pattern.
Players must split into two teams of three; one will stay with the boss, and the other will defend one of the four relays at the beginning of the second encounter. The relay the second team must defend will be identified with a beam of light shooting upwards into the sky from it. When the encounter starts, a [[Major]] [[Minotaur]] will spawn, which the second team must kill. Upon death the Minotaur will drop five Voltaic Motes, akin to [[Mote of Dark|Motes of Dark]] from [[Gambit]]. One of the players must collect the five Motes and bank them at the conflux. It is recommended that only one player pick up all five motes.  


When the encounter starts, one of the 4 relays you were just defending from the second encounter will shoot a bright beam of white light into the sky. This will be where you dunk the motes. In the same path as the lit up relay, a large minotaur will spawn. The gambit team will kill this minotaur and it will drop 5 motes. Whatever happens, the Boss team should NEVER pick up any motes. Have the person designated 1 and 4 pick up the 5 motes and dunk it in the lit up relay. Once you dunk, you will get the Enlightened buff which will allow you to break the white shields over the goblins trying to sacrifice at the relay. While 1,4 is defending the relay, the two other mote team members will kill 2 more minotaurs for a total of 10 motes. This time the person designated Motes 2 will pick up all 10 and head over to the relay. Once motes 2 reaches the relay and dunks, motes 1 and 4 will go back to the center area. After killing 2 more minotaurs, Motes 3 will pick up all 10 and go dunk at the relay. Motes 2 will then go help 1 and 4 kill one more minotaur for a final 5 motes. Motes 1 and 4 will pick up their last set of 5 and dunk. Keep in mind that every time you dunk, exploding harpy supplicants will spawn and chase you down. Now for the boss team
Like before, the Vex enemies will attempt to sacrifice themselves at the conflux and will be surrounded with immunity shields. The player who banks the motes will receive the Enlightened buff needed to break the shields and kill the Vex. The second team must wait for another Minotaur to spawn, kill it, and one player from that team will collect and bank the Voltaic Motes. Over thirty motes in total need to be banked.  


The Boss teams job is very straightforward. Designate people to pick up voltaic overflow like in the 1st encounter. One person should be the 1st pickup, the other should be the 2nd pickup, and the last should be the 3rd pickup. After a couple of seconds, the boss will start going in a certain direction, all 3 boss team members will follow the boss into a smaller area. The boss will then spit out a voltaic overflow in the middle, of which the 1st pickup will pick it up. The other 2 people who are NOT picking it up should stand on either side of the player who is picking it up. Once 1st pickup picks up the buff, they will become detained. After a couple of seconds, the boss will reveal three eyes. They will either be on the outer edge of the boss’ face, or on the inside. If the detained person sees the outer eyes, they will say “Outer”, if they see the inner eyes they would say “Inner”. The people who aren't detained will shoot the left and right sides depending on what side they are on, and the detained person will shoot the top one. If you fail, the detained person will die, if not the boss gets a stun animation. Repeat this process with people without the voltaic overflow buff until damage phase starts
It should be noted that [[Supplicant]]s will also spawn from the side pathways, and should be cleared out as quickly as possible or they will swarm players.


After the last set of 5 motes are dunked, for a total of 30 motes, in the bottom left it will say “The Consecrated Mind is drawn to the overloaded relay”. All 6 players will head over to the powered relay (where the motes were dunked). The boss will then come to the relay and reveal a lot of eyes. You must shoot all of them in time, otherwise you’ll wipe. Once you do shoot them, he will reveal a black center spot, which is a crit spot for damage, and start moving back. Once the boss’ black center spot goes away as he reaches the middle again, the damage phase ends, and everyone repeats this process until the boss is dead. To get to the chest, go through the path with the circular rotating platforms.  
Meanwhile the Consecrated Mind, after some time shooting at players, will float over to one of four platforms located to the north, south, east and west when the encounter first starts, and the first team must follow it to whatever direction it goes. When the boss reaches the platform, it will spit out a Voltaic Charge. One player must run into the charge, but unlike in the first encounter, they will be Detained as soon as they step into it. After a few seconds of detainment, the boss will open up, revealing two pairs of red glowing eyes on each of the three fins. On each fin, one of the eyes will be closer to the center of the boss while the other will be located further from it. When the boss opens up, the eyes must be shot at. Players who are not detained will be able to see all six eyes lit up, while the player who is detained will only be able to see the outer or inner circle of eyes lighting up. This is important, for if the wrong circle of eyes are shot at, the detained player will die. The detained player must call out which circle of eyes to shoot at, either inner or outer. When the eyes have been fired at in time, the boss will head back to the middle of the arena and the process will repeat. Players will acquire the Voltaic Overflow debuff after going into the Charge, and thus cannot enter it again for as long as they have the debuff.  


During Damage, I recommend that hunters use marksman's dodge with xenophage, and whisper. If you have more than two hunters, have one of them run tether, and the rest go golden gun with celestial nighthawk. Warlocks should use Well of radiance with Whisper, and titans should use War of Dawn super, Xenophage with Actium War Rig, or Whisper of the Worm.
Once all 30 motes have been banked, the Consecrated Mind will go over to the overloaded conflux, and all six fireteam members will once again reunite to its location. Once it has reached the conflux, it will open up once more, and all six eyes will be visible on its fins. Players must quickly shoot all of the eyes, and once this is done, the damage phase will activate.
 
Once the boss becomes susceptible to damage, it will retreat to the center area. It is recommended that players follow after the boss, for eventually a barrier will appear between the relay and the boss. However they must not get too close; if they do, the boss will wipe the entire fireteam.
 
When the boss reaches the center of the arena, it will become immune again, and the encounter will repeat. The two teams complete their tasks until the damage phase until the Consecrated Mind has been defeated.


===Conquer The Sanctified Mind===
===Conquer The Sanctified Mind===