Garden of Salvation: Difference between revisions

Changed recommended power level to 1600.
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|image= [[File:VexSalvationGarden2.jpg|400px]]
|image= [[File:VexSalvationGarden2.jpg|400px]]
|player= 1-6
|player= 1-6
|light= 940
|light= 1600
|place=[[Black Garden|The Black Garden]]
|place=[[Black Garden|The Black Garden]]
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
|objective= Track the source of the [[Unknown Artifact]]'s signal into the [[Black Garden]].
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'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  
'''Garden of Salvation''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Shadowkeep]]'' expansion on October 5th, 2019.  


Taking place during an [[Season of the Undying|invasion]] of the [[Sol Divisive]] [[Vex]], the Guardians are tasked by [[Eris Morn]] to track a signal from the [[Unknown Artifact]], emitting from deep within the [[Black Garden]]. The raid features Guardians as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, all while battle an onslaught of Vex climaxing with the [[Consecrated Mind, Sol Inherent|Sol]] [[Sanctified Mind, Sol Inherent|Inherent]] Minds.  
When [[Vex]] from the [[Sol Divisive]] are [[Season of the Undying|drawn]] to the awakened [[The Lunar Pyramid|Pyramid]] beneath the [[Moon]], [[Eris Morn]] tracks a mysterious signal with the [[Unknown Artifact]] emitting from deep within the [[Black Garden]]. Now [[Guardians]] must enter the birthplace of the Vex as they trace the signal to its [[Darkness#Veiled Figures|source]] at the center of the garden, uncover [[Pyramid Scale|remnants]] of the [[Black Fleet]] and defeat the [[Consecrated Mind, Sol Inherent|Vex]] [[Sanctified Mind, Sol Inherent|Minds]] empowered by them.
 
==Unique enemies==
*[[Angelic]]s
*[[Barrier Hobgoblin]]s
*[[Overload Minotaur]]s
*[[Supplicant]]s


==Bosses==
==Bosses==
*[[Consecrated Mind, Sol Inherent]]
*[[Consecrated Mind, Sol Inherent]]
*[[Sanctified Mind, Sol Inherent]]
*[[Sanctified Mind, Sol Inherent]] {{C|Final Boss}}


==Walkthrough==
==Walkthrough==
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===Conquer The Sanctified Mind===
===Conquer The Sanctified Mind===
[[File:SanctifiedMind1.jpg|thumb|300px|The Sanctified Mind]]
[[File:SanctifiedMind1.jpg|thumb|300px|The Sanctified Mind]]
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder which will drop a teleportation portal to go to the Red zone, or its right knee to go to the Blue zone.
For the final boss of the raid, players will be split into three teams of two. Two teams will collect motes and one team will stay behind. There are two [[Vex]] confluxes or "banks", one blue and one red. An [[Angelic]] will spawn, which must be killed. Once this is done, the first team will either shoot the Mind's left shoulder, dropping a teleportation portal to the Red zone, or its right knee to go to the Blue zone.
Once they jumped in either portals, players must kill [[Goblin]]s, [[Harpy]]s and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).
Once they jump in either portal, players must kill [[Goblin]]s, [[Harpy]]s, and a [[Minotaur]] in order to get 15 Voltaic Motes (Tainted Voltaic Motes in the Red zone) in total, with a maximum of 10 per player. Once they have collected all Motes, they must call out to the players left behind who will shoot the same area of the [[Sanctified Mind, Sol Inherent]] that was used to drop the portal, so right knee for Blue, left shoulder for Red. This will teleport the two collectors back at the start point of the encounter, and they will need to bank their Motes at the appropriate conflux (blue on the left, red on the right).


This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing to both confluxes.
This will give both players the Enlightenment buff, which must be used to prevent Vex from sacrificing both confluxes.


As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came from and repeat the process. When the second team comes back, the first team will teleport to the other zone, collect Motes, bank and protect the confluxes while the second team goes to same the zone and does the same.
As soon as the first collector team comes back, the second team must depart for the same zone from which the first team came and repeat the process. When the second team returns, the first team will teleport to the other zone, collect Motes, bank, and protect the confluxes while the second team goes to the same zone and does the same.


When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started. It is advised to have at least one player of each class : a [[Titan (class)|Titan]] to use their [[Ward of Dawn]] for protection, a [[Warlock]] with the [[Well of Radiance]] for healing and damage buff, and a [[Hunter]] who will use bottom tree [[Golden Gun]] combined with the [[Celestial Nighthawk]] for immense damage. Precision damage weapons, like Linear Fusion Rifles, are preferred for damaging the boss, due to the great distance between the boss and the fireteam, and the prominent critical weak point.
When the second team banks for the second time, both banks should be full and the Sanctified Mind will make a big cross appear and spawn an [[Angelic]] which must be killed. Once the [[Angelic]] is dead, three or four players (four recommended for comfort) will need to start a tether chain of the same color as the boss's cross, starting at one of the banks and linking to the cross. The Sanctified Mind's core will then be vulnerable, and the damage phase will be started.


Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.
Once the damage phase is over, players will need to repeat the whole process again. It is worth noting that [[Cyclops]] will spawn on pillars and can one-shot a player with their powerful [[Void]] attack, so it is highly suggested to kill them as soon as they are spotted.
==Unique Enemies==
*[[Angelic]]s
*[[Barrier Hobgoblin]]s
*[[Overload Minotaur]]s
*[[Supplicant]]s
==Vex Collectives==
*[[Sol Divisive]]


==Rewards==
==Rewards==
===Weapons===
===Weapons===
*[[Accrued Redemption]] - [[Combat Bow]]
*'''[[Divinity]]''' – [[Exotic]] {{icon|Arc}}  [[Trace Rifle]]
*[[Ancient Gospel]] - [[Hand Cannon]]
*[[Accrued Redemption]] – Legendary {{icon|Kinetic}} [[Combat Bow]]
*[[Omniscient Eye]] - [[Sniper Rifle]]
*[[Ancient Gospel]] – Legendary {{icon|Solar}} [[Hand Cannon]]
*[[Prophet of Doom]] - [[Shotgun]]
*[[Omniscient Eye]] – Legendary {{icon|Solar}} [[Sniper Rifle]]
*[[Reckless Oracle]] - [[Auto Rifle]]
*[[Prophet of Doom]] – Legendary {{icon|Arc}} [[Shotgun]]
*[[Sacred Provenance]] - [[Pulse Rifle]]
*[[Reckless Oracle]] – Legendary {{icon|Void}} [[Auto Rifle]]
*[[Zealot's Reward]] - [[Fusion Rifle]]
*[[Sacred Provenance]] – Legendary {{icon|Kinetic}} [[Pulse Rifle]]
*[[Divinity]] - [[Trace Rifle]]
*[[Zealot's Reward]] – Legendary {{icon|Void}} [[Fusion Rifle]]


===Armor===
===Armor sets===
*[[Kentarch 3 Suit (Hunter)]]
{| class="wikitable"
*[[Kentarch 3 Suit (Titan)]]
|-
*[[Kentarch 3 Suit (Warlock)]]
! [[Kentarch 3 Suit (Hunter)]] !! [[Kentarch 3 Suit (Warlock)]] !! [[Kentarch 3 Suit (Titan)]]
|-
| [[Kentarch 3 Suit (Hunter)#Cowl of Righteousness|Cowl of Righteousness]] || [[Kentarch 3 Suit (Warlock)#Mask of Righteousness|Mask of Righteousness]] || [[Kentarch 3 Suit (Titan)#Helm of Righteousness|Helm of Righteousness]]
|-
| [[Kentarch 3 Suit (Hunter)#Grips of Exaltation|Grips of Exaltation]] ||  [[Kentarch 3 Suit (Warlock)#Gloves of Exaltation|Gloves of Exaltation]] || [[Kentarch 3 Suit (Titan)#Gauntlets of Exaltation|Gauntlets of Exaltation]]
|-
| [[Kentarch 3 Suit (Hunter)#Vest of Transcendence|Vest of Transcendence]] || [[Kentarch 3 Suit (Warlock)#Robes of Transcendence|Robes of Transcendence]] || [[Kentarch 3 Suit (Titan)#Plate of Transcendence|Plate of Transcendence]]
|-
| [[Kentarch 3 Suit (Hunter)#Strides of Ascendancy|Strides of Ascendancy]] || [[Kentarch 3 Suit (Warlock)#Boots of Ascendancy|Boots of Ascendancy]] || [[Kentarch 3 Suit (Titan)#Greaves of Ascendancy|Greaves of Ascendancy]]
|-
| [[Kentarch 3 Suit (Hunter)#Cloak of Temptation|Cloak of Temptation]] || [[Kentarch 3 Suit (Warlock)#Temptation's Bond|Temptation’s Bond]] || [[Kentarch 3 Suit (Titan)#Temptation's Mark|Temptation’s Mark]]
|}


===Cosmetic===
===Miscellaneous===
*Inherent Truth emblem
*'''Raid Armor Mods''':
*Ancient Believer shader
**Relay Defender - Gain an increase to weapon damage while within 5 meters of an active Vex Relay. Multiple copies of this mod stack to increase this benefit.
*Ancient Defender shader
**Enhanced Relay Defender - Gain a powerful increase to weapon damage while within 5 meters of an active Vex Relay.
**Resistant Tether - Gain damage resistance while part of a tether chain.
**Enhanced Resistant Tether - Gain powerful damage resistance while part of a tether chain.
**Voltaic Mote Collector - Gain an overshield after you collect 10 Motes.
**Enhanced Voltaic Mote Collector - Gain an overshield after you collect 5 Motes.
**Voltaic Ammo Collector - Increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
**Enhanced Voltaic Ammo Collector - Greatly increases the chances of finding Heavy ammo while you have the Voltaic Overflow buff.
*'''[[Emblem]]s''':
**'''[[Lightgg:298334059|Inherent Truth]]'''
**'''[[Lightgg:298334058|Dive into Darkness]]'''
*'''[[Shader]]s''':
**'''[[lightgg:3996862462|Ancient Believer]]'''
**'''[[lightgg:3996862463|Ancient Defender]]'''


==New Mechanics==
==New Mechanics==
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==The Divinity Sidequest==
==The Divinity Sidequest==
The Divinity Sidequest is initiated by defeating an Ultra Minotaur that spawns from the same portal used to enter the Black Garden during Moon Patrol. The portal is located on the Lunar Battlegrounds, to the right of the gateway leading to Sorrow's Harbor. When re-entering the Lunar Battlegrounds from Sorrow's Harbor, players can find the cavern by taking an immediate left and following the wall until they reach it. Upon entering the cavern, the portal to the Black Garden will activate, and after several waves of Vex are defeated, the Ultra Minotaur players must kill will spawn. Upon defeat, the Ultra Minotaur will drop the quest to obtain Divinity, titled "What's This...What's This?"
The Divinity Sidequest is initiated by defeating [[Zeteon, Redemptive Mind]] at the Black Garden portal in the [[Lunar Battlegrounds]]. The portal can be found by heading to the right of the gateway leading to [[Sorrow's Harbor]] and entering a cavern: Once the portal is in sight it will activate, sending out several waves of Vex. Eventually, Zeteon will exit, and defeating the Redemptive Mind will grant the players the [[Quest]] "Divine Fragmentations"


Players must locate and scan the data nodes in hidden rooms within the following Lost Sectors on Nessus; The Orrery, The Conflux, and Ancient's Haunt. Next, players must collect 120 Decryption Fragments and 30 Phantasmal Fragments.
Players must then head to [[Nessus]] to locate and scan the data nodes in hidden rooms within the [[The Orrery]], [[The Conflux]], and the [[Ancient's Haunt]] [[Lost Sector]]s. Next, players must collect 30 Phantasmal Fragments and 120 Decryption Fragments by defeating Vex on the Moon.


After entering the portal on the Moon during the Garden of Salvation Raid, players must turn around and jump off the platform they are standing to reach the secret tunnel under the Raid entrance. This room will have a receiver for the Empowered Decryption Core. Players must scan the node to initiate the first puzzle. Doing so will prompt a the message "INITIATED: Security Bypass protocol."
After entering the portal on the Moon during the Garden of Salvation Raid, players must turn around and jump off the platform they are standing to reach the secret tunnel under the Raid entrance. This room will have a receiver for the Empowered Decryption Core. Players must scan the node to initiate the first puzzle. Doing so will prompt a the message "INITIATED: Security Bypass protocol."
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