Garden of Salvation: Difference between revisions

→‎Evade The Consecrated Mind: I rewrote this whole thing after watching some GoL walkthroughs
Tag: Mobile edit
(→‎Evade The Consecrated Mind: I rewrote this whole thing after watching some GoL walkthroughs)
Tag: Mobile edit
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===Evade The Consecrated Mind===
===Evade The Consecrated Mind===


This is the first encounter of the raid itself. You will encounter a Harpy, named the "[[Consecrated Mind, Sol Inherent|Consecrated Mind]]". This is the first obstacle the guardians meet on their quest of tracking the signal the [[Unknown Artifact]] emits.
Players will enter an arena containing an [[Ultra]] [[Harpy]] named the [[Consecrated Mind, Sol Inherent]]. However the boss will not initially attack; to start the encounter, look for a Vex box floating in the air. The box can spawn randomly in several different spots around the arena upon entering. If you fire at the box, it will project a tether to the nearest player. The tether can chain to multiple Guardians near each other. The goal is to lead the tether chain to a barrier at the back right-hand corner of the arena to get it to open. Once this is done, the Consecrated Mind will become active.  


The fireteam of 6 players will split into 2 teams, one staying with the boss and the other one moving into the next room. The encounter starts when the gate leading to the gate leading to the next room, which is on the right side of the arena, is unlocked.
Players must split into two teams of three: one stays behind in the same area as the boss, and the other moves into the next area that was beyond the barrier. The first team must kill multiple waves of enemies while the boss roams around, occasionally firing at players. The Consecrated Mind is completely invulnerable to all damage during this phase. After some time the boss will spit a Voltaic Charge onto the ground, and one of the three team members must run over to it. The charge will resemble a Vex [[Conflux]]. Once they have done this, they will be afflicted with the ‘Voltaic Overflow’ debuff, lasting for abruptly two minutes and thirty seconds. If one player collects multiple Overflow debuffs, they will die, so it must be split evenly between the three team members. If nobody interacts with a Voltaic Charge to acquire the debuff in time, it will explode, wiping out the entire fireteam.  


The encounter starts. The team that stays with the boss will have to keep an eye on it, because it will deploy Voltaic charges that, if not picked up, will explode and wipe the whole fireteam. The boss will likely drop this charges 3 times per phase. These charges look like [[Conflux|Vex Confluxes]], so its pretty easy to recognize. The player who has to pick up the charge just has to step on it. Once the player picks it up, it will have a 2 minute cooldown. This means the player will not be able to pick up another voltaic charge while its on cooldown. If the player attempts to pick up another charge with the de-buff, it will die.
The other team, the one that proceeded into the next room, must make their way forward through several waves of enemies, including [[Champion]]s. Players must kill every single enemy in their way to progress. At the end of the room, there will be another barrier, and a unique [[Hydra]] called an [[Angelic]] will spawn. Destroy it to spawn another tether box, and guide the tether to the barrier to unlock it. Once this is done, the Consecrated Mind will teleport into the room where the team that killed the Angelic was in, and the two teams must swap roles; one stays behind to collect the Voltaic Overflow, the other moves forward. This process is repeated several times with alternating roles before all six players finally reunite at the penultimate room for this encounter.  


Meanwhile the team that stays with the boss do their job, the team that ran into the next room will face lots of enemies, including [[Champions|Overload Champions]] (one per room). The team has to kill all adds to make an [[Angelic]] spawn, which is a Hydra that acts like a key. Killing that Hydra will unlock your way to the next room. You have to look for the tether box you used in the beginning of the encounter again in that current room and connect it with the gate. Once its unlocked, its time to move.
The team must connect three different tether boxes to the next barrier. Once it is open, the team can proceed into the final room for the first encounter. The boss will reappear at the final area, which will also have several [[Cyclops]]es. Run through them while the boss continuously moves forward and spits Voltaic Charges which players must collect. When the team has made it to the end of the area, the Consecrated Mind will retreat and the reward [[Chest]] will spawn, thus ending the first encounter.
 
The team that stayed with the boss now moves forward and the team that unlocked the gat has to stay on that room because now their roles have switched. This is done around 3 or 4 times in total for that encounter.
 
Once you reach the final phase, which is a quick rundown between lots of [[Cyclops]] and Overload Minotaurs, the boss will do the same thing as in the previous rooms, drop Voltaic charges. Players usually announce when they are going to pick up a charge, so that the rest of the team can keep running.
Killing the cyclopses and the Minotaurs is not important for this phase, you just have to run and avoid their shots.
The boss will drop its Voltaic Charges 3 times, and once you reach an area where there are no more enemies, the Consecrated Mind will retreat to the ether and the encounter is over.


===Summon The Consecrated Mind===
===Summon The Consecrated Mind===