Forum:The Indenture: Difference between revisions

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*'''Hornet''': Massive circular heavy weapons drones built for suppression of hostiles and designed for area denial. Uses its central eye to fire a Decay Phaser beam cannon that creates a large suppression dome upon impact; coming into contact with the beam will cause a brief period of bleeding. Equipped with chambers on its body that fire a barrage of Stinger Missiles that inflict a heavy stacking poison effect; the chambers can also release Solar rays that blind and burn any targets in their path. When on low health, it will release a pulse that gives nearby allies faster movement speed. Equipped with a teleportation device and Sawblade Extensions for close combat. Packs a Void shield.
*'''Hornet''': Massive circular heavy weapons drones built for suppression of hostiles and designed for area denial. Uses its central eye to fire a Decay Phaser beam cannon that creates a large suppression dome upon impact; coming into contact with the beam will cause a brief period of bleeding. Equipped with chambers on its body that fire a barrage of Stinger Missiles that inflict a heavy stacking poison effect; the chambers can also release Solar rays that blind and burn any targets in their path. When on low health, it will release a pulse that gives nearby allies faster movement speed. Equipped with a teleportation device and Sawblade Extensions for close combat. Packs a Void shield.
*'''Zopherinid''': Colossal circular defense drones that bolster themselves and nearby Arthropods with superior protection. Surrounded by a shield powered by miniature drones. Adapts a random elemental shield when its drone shield is broken. Can briefly project a barrier in front of its eye to block and deflect incoming damage. Slowly regenerates health when out of combat. Its chassis is completely immune to kinetic damage. Automatically teleports upon taking damage and will follow it up with an Ether Link that grants itself and the linked Fallen increased damage resistance, movement speed, health regeneration. Armed with a Arthropod Tracer beam that latches on to its target and inflicts them with a constant debuff that reduces their weapon and ability damage by 100%.


===Deployments===
===Deployments===
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*'''Oculus Judge''': Large, corpulent walkers who keep order amongst the Wrath of the Oculus’ rituals and are entrusted with their dark arts. Will raise an arm with a black orb in hand and shortly smash it, creating a Hell’s Smite blast which deals heavy damage in its radius and distorts the view of afflicted players. Fires a Void beam which attaches to any Guardian it hits and inflicts a slowness effect until contact is broken. Casts Arc lightning strikes that inflict shocking effects and occasionally throw Dispel Grenades which temporarily disable all equipped weapons and abilities upon detonation. Can occasionally fly in the air and unleash rapid Darkness Blasts; creates a shockwave upon landing on the ground.  
*'''Oculus Judge''': Large, corpulent walkers who keep order amongst the Wrath of the Oculus’ rituals and are entrusted with their dark arts. Will raise an arm with a black orb in hand and shortly smash it, creating a Hell’s Smite blast which deals heavy damage in its radius and distorts the view of afflicted players. Fires a Void beam which attaches to any Guardian it hits and inflicts a slowness effect until contact is broken. Casts Arc lightning strikes that inflict shocking effects and occasionally throw Dispel Grenades which temporarily disable all equipped weapons and abilities upon detonation. Can occasionally fly in the air and unleash rapid Darkness Blasts; creates a shockwave upon landing on the ground.  


*'''Oculus Enforcer''': Hulking behemoths that supplant the command role using powerful weapons and spells. Armed with a Fiery Snatcher whip and a Storm Cleaver greatblade. The whip burns its targets on hit, sends out waves of flame, and entangles and scorches the player; the greatblade blinds targets on hit and sends out shocking electric pulses on a ground slam. Equipped with a back-mounted Oculus Bombard that fires arcing Void explosive shells which cripples all targets in its radius. Surrounded by a Hellfire Aura that constantly burns away at everything inside. Occasionally casts a focused meteor storm. Can occasionally fly around with its massive wings to gain the high ground, and creates a rippling shockwave when it lands. Teleports short distances and marks the player, rallying all nearby Oculus units to attack the marked target.
*'''Oculus Enforcer''': Hulking behemoths that supplant the command role using powerful weapons and spells. Armed with a Fiery Snatcher whip and a Storm Cleaver greatblade. The whip burns its targets on hit, sends out waves of sundering flames, and entangles and scorches the player; the greatblade blinds targets on hit and sends out shocking electric pulses on a ground slam. Equipped with a back-mounted Oculus Bombard that fires arcing Void explosive shells which cripples, poisons, and suppresses all targets in its radius. Surrounded by a Hellfire Aura that constantly burns away at everything inside. Occasionally casts a focused meteor storm that tracks its target and leaves behind a large gout of flame that burns and slows its victim. Can occasionally fly around with its massive wings to gain the high ground, and creates a rippling shockwave when it lands. Teleports short distances and marks the player, rallying all nearby Oculus units to attack the marked target.


===Deployments===
===Deployments===
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*'''Lernaean''': Massive, segmented hovering machines deployed in the role of a moving fortress to provide heavy defense and retaliation. Protected by an Arc shield. Armed with Aeon Vulcans on its upper two segments, firing a barrage of high-impact Void shells which produce heavy flinch as well as a debuff which temporarily jams the players’ equipped weapon; the shells also have a moderate blast radius. Surrounded by five semicircular, rotating shields that can be shot off but eventually regenerate; every shield destroyed grants it an increase in fire rate, damage, and accuracy. When taking damage, it has a chance of activating a defensive matrix which causes it to teleport and inflict blackout effects with their attacks.
*'''Lernaean''': Massive, segmented hovering machines deployed in the role of a moving fortress to provide heavy defense and retaliation. Protected by an Arc shield. Armed with Aeon Vulcans on its upper two segments, firing a barrage of high-impact Void shells which produce heavy flinch as well as a debuff which temporarily jams the players’ equipped weapon; the shells also have a moderate blast radius. Surrounded by five semicircular, rotating shields that can be shot off but eventually regenerate; every shield destroyed grants it an increase in fire rate, damage, and accuracy. When taking damage, it has a chance of activating a defensive matrix which causes it to teleport and inflict blackout effects with their attacks.


*'''Gegenees''': Gigantic siege constructs armed to the teeth with multiple forms of heavy artillery. Protected by a Solar shield. The two upper arms use Cyclops Scatterguns, which each fire a spread of three large Void mortar blasts which detonate on impact, creating an energy dome which inflicts a debuff that decreases the damage dealt by the player’s weapons and abilities for a short time; the two middle arms are equipped with Vulcan Launchers, which each fire a constant stream of large Solar arrows which inflict heavy stacking burning and redout effects with sustained fire; the two lower arms have Magnet Casters, which each fire a large Arc beam that blinds, shocks, and disarms all targets in its path. Will periodically stomp the ground to release a shockwave on the ground, knocking players upward. When taking damage, it activates a defensive matrix which causes it to release white tracer beams which greatly slow their targets.
*'''Gegenees''': Gigantic siege constructs armed to the teeth with multiple forms of heavy artillery. Protected by a Solar shield that drastically reduces non-matching elemental damage and deflects kinetic damage. Equipped with armor plating that drastically reduces incoming damage except for the head. The two upper arms use Cyclops Scatterguns firing a spread of three large Void impact mortar blasts that leave behind domes which inflict a debuff that decreases the damage dealt by the player’s weapons and abilities; the two middle arms are equipped with Vulcan Launchers, which each fire a constant stream of large Solar arrows which inflict heavy stacking burning and redout effects; the two lower arms have Magnet Casters, which each fire a large Arc beam that blinds, shocks, and disarms all targets in its path. Will periodically stomp the ground to release a shockwave on the ground, knocking players upward. When taking damage, it activates a defensive matrix which causes it to release white tracer beams which greatly slow their targets.


===Deployments===
===Deployments===
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*'''Titanic''': A Cabal field commander who controls the battlefield with a heavy arsenal and brute force. Equipped with a special suit of heavy armor that grants an energy shield on its wearer which briefly makes them immune to the damage type they were previously hit by. Armed with a Goliath Rampart heavy machine gun with fires a hail of incendiary Solar microrockets; the gun is mounted with an armor-plating shield which blocks and deflects all damage; attacks that are deflected back at the player will repeatedly stagger them. Occasionally punches the ground to release a homing Seismic Quake which knocks its targets upward. When faced at close range, it will grab the player and crush them. Equipped with missile pods on their armor which are capable of firing Nullifier Missiles that suppress abilities and drain a portion of their energy.
*'''Titanic''': A Cabal field commander who controls the battlefield with a heavy arsenal and brute force. Equipped with a special suit of heavy armor that grants an energy shield on its wearer which briefly makes them immune to the damage type they were previously hit by. Armed with a Goliath Rampart heavy machine gun with fires a hail of incendiary Solar microrockets; the gun is mounted with an armor-plating shield which blocks and deflects all damage; attacks that are deflected back at the player will repeatedly stagger them. Occasionally punches the ground to release a homing Seismic Quake which knocks its targets upward. When faced at close range, it will grab the player and crush them. Equipped with missile pods on their armor which are capable of firing Nullifier Missiles that suppress abilities and drain a portion of their energy.
*'''Taskmaster''': A Cabal commander that directs entire squadrons. Protected by a random elemental shield. Equipped with a special suit of heavy armor that grants an energy shield to its wearer which briefly makes them immune to the damage type they were hit by. Completely immune to kinetic damage and reduces elemental damage by 50%. Carries a large Goliath Barricade riot shield that blocks and deflects incoming damage from the front, sides, and the air. Slowly regenerates health when not taking damage. Sends out Protector Drones that grant itself and nearby Cabal massively increased health, damage resistance, and energy shielding. Armed with a Goliath Phaser that fires a a charged Solar beam that inflicts heavy stacking burning and sundering effects. Can give orders to nearby Cabal troops, granting them increased movement speed, fire rate, accuracy, and damage output. When on low health, it will perform a shield charge attack that will knock down and disarm all targets in its path.


===Deployments===
===Deployments===
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*'''Demented Colossus''': A newly incorporated model of Taken [[Colossus]]. Armed with a [[Heavy Slug Thrower]] that can switch between three different types of ammunition: Arc bullets blind, shock, and paralyze; Solar bullets burn, sunder, and redden; Void bullets poison, slow, disorient, and suppress. Equipped with back-mounted Cabal Bombard that fires an explosive shell which cripples all targets in their blast radius. When faced up close, it will slam its slugthrower on the ground to knock the player upward; the victim will be knocked down upon landing. Packs an Arc shield.
*'''Demented Colossus''': A newly incorporated model of Taken [[Colossus]]. Armed with a [[Heavy Slug Thrower]] that can switch between three different types of ammunition: Arc bullets blind, shock, and paralyze; Solar bullets burn, sunder, and redden; Void bullets poison, slow, disorient, and suppress. Equipped with back-mounted Cabal Bombard that fires an explosive shell which cripples all targets in their blast radius. When faced up close, it will slam its slugthrower on the ground to knock the player upward; the victim will be knocked down upon landing. Packs an Arc shield.
*'''Nightmare''': A brand new Taken monster of unknown origin. Invisible when spotted from range. Constantly fires Rotten Surge blasts that inflict knockback, blindness, and shocking effects; explodes upon contact with a surface to create a slowness-inflicting dome. Hurls large homing Solar Darkness Bolts that cause heavy burning, redness, and sundering effects and leaves behind a large pool of Darkness fire upon impact. Protected by all elemental shields at once and a chitinous exoskeleton that reduces incoming damage by 90%. Slowly regenerates health when out of combat. When on low health, it surrounds itself in a dome that grants it massively increased health regeneration as well as the ability to fire Axion Darts that inflict poison and suppression effects. Unleashes a repelling blast at close range.


==Traveler’s Banished==
==Traveler’s Banished==