Forum:Overload Taken Acolyte: Difference between revisions

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|mission= [[Nightfall]]s <br> [[Contact]] <br> [[Forum:Takedown under the Dreaming City|Takedown under the Dreaming City]]
|mission= [[Nightfall]]s <br> [[Contact]] <br> [[Forum:Takedown under the Dreaming City|Takedown under the Dreaming City]]
|weapon= {{icon|Arc}} Taken [[Shredder]] <br> {{icon|Void}} [[Boomer]]
|weapon= {{icon|Arc}} Taken [[Shredder]] <br> {{icon|Void}} [[Boomer]]
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Hive Melee <br> Summon [[Acolyte's Eye]] <br> Rapid Ability Regeneration {{icon|Overload}}
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Hive Melee <br> Summon [[Acolyte's Eye]] <br> {{icon|Overload}} Rapid Ability Regeneration
}}
}}
'''Overload Taken Acolytes''' are former powerful Hive foot soldiers that were taken and granted enhanced combat and tactical efficiency by the Darkness.
'''Overload Taken Acolytes''' are former powerful Hive foot soldiers that were taken and granted enhanced combat and tactical efficiency by the Darkness.
==Gameplay==
==Gameplay==
Like their minor Taken Acolyte counterparts, the Overload Taken Acolyte can be seen at the frontlines of the Taken onslaught, utilizing their lighter weaponry to keep their enemies on their toes and occasionally conjuring Acolyte's Eyes auto-turrets to further inconvenience their opponents. What makes the Overload Taken Acolyte most unique is their increased production and creation of these Turrets, capable of creating 3 at a time for as long as they are intact. To counter the Overload Taken Acolyte's innate and somewhat frustrating defensive abilities, the player(s) should use Anti-Overload Rounds from the Seasonal Artifact to briefly stagger the Overload Taken Acolyte and mitigate their health regeneration.
Like their minor Taken Acolyte counterparts, the Overload Taken Acolyte can be seen at the frontlines of the Taken onslaught, utilizing their lighter weaponry to keep their enemies on their toes and occasionally conjuring Acolyte's Eyes auto-turrets to further inconvenience their opponents. What makes the Overload Taken Acolyte most unique is their increased production and creation of these Turrets, capable of creating 3 at a time for as long as they are intact. To counter the Overload Taken Acolyte's innate and somewhat frustrating defensive abilities, the player(s) should use Anti-Overload Rounds from the Seasonal Artifact to briefly stagger the Overload Taken Acolyte and mitigate their health regeneration.