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The '''House of Vipers''' are a [[Fallen]] House, distinguishable by their Black and dark Green cloaks/armors.  
The '''House of Vipers''' are a [[Fallen]] House, distinguishable by their Black and dark Green cloaks/armors.  


Originally this House was [[House of Devils|one]] [[House of Winter|of]] [[House of Kings|the]] [[House of Wolves|eight]] [[House of Judgment|noble]] [[Forum:House of Lions|Houses]] [[Forum:House of Scorpions|within]] [[Solar System|The Sol System]], before the [[Taken War]]. The Vipers were known as scouts and assassins amongst the Eliksni and were usually associated with the House of Kings. But now are currently a death cult led by [[Forum:Kalrix, the Unwavering Claw|Kalrix]], using [[Hive]] technology and power , and includes former members of the Houses of Winter, Kings, Scorpions, and the [[Kell's Scourge]] syndicate.  
Originally this House was [[House of Devils|one]] [[House of Winter|of]] [[House of Kings|the]] [[House of Wolves|eight]] [[House of Judgment|noble]] [[Forum:House of Lions|Houses]] [[Forum:House of Scorpions|within]] [[Solar System|The Sol System]], before the [[Taken War]]. The Vipers were known as scouts and assassins amongst the Eliksni and were usually associated with the House of Kings. But now are currently a death cult led by [[Forum:Kalrix, the Unwavering Claw|Kalrix]], using [[Hive]] technology and power, and includes former members of the Houses of Winter, Kings, Scorpions, and the [[Kell's Scourge]] syndicate.  


==History==
==History==
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In order to ascending the rankings of the House, instead of proving theirselves through combat or pirate-ways, members instead have to ascend by killing either an opponent or even members of the House themselves, similar to how the [[Hive]] with their Sword Logic. Having the least or hesitant kills will result in docking to a Dreg, while having the largest kills will promote them to a [[Captain]], or if killing a powerful opponent can elevate them to that of a [[Baron]]. However it is possible where a lowly member can immediately ascend to ranks of Captains or Barons by killing said powerful opponent (usually their crew leader or a leader) and taking their place. Higher-ranked members can also exploit that loophole if they have less kills and must maintain their position or ascend. However this said caste seems to be hypocritical due to Kalrix's Slithering Fangs do not abide by this rule, with the excuse of already having killed several nobility of the old House Vipers' leadership.  
In order to ascending the rankings of the House, instead of proving theirselves through combat or pirate-ways, members instead have to ascend by killing either an opponent or even members of the House themselves, similar to how the [[Hive]] with their Sword Logic. Having the least or hesitant kills will result in docking to a Dreg, while having the largest kills will promote them to a [[Captain]], or if killing a powerful opponent can elevate them to that of a [[Baron]]. However it is possible where a lowly member can immediately ascend to ranks of Captains or Barons by killing said powerful opponent (usually their crew leader or a leader) and taking their place. Higher-ranked members can also exploit that loophole if they have less kills and must maintain their position or ascend. However this said caste seems to be hypocritical due to Kalrix's Slithering Fangs do not abide by this rule, with the excuse of already having killed several nobility of the old House Vipers' leadership.  


Members of the House are outfitted with armor like that of [[House of Salvation]], except instead of the fur covering on their left arm, it is instead a chainmail covering for [[Dreg]]s and [[Wretch]]es or an entire chainmail sleeve for [[Marauder]]s, [[Vandal]]s, and [[Captain]]s. Rank-in-file wear black and dark green painted armors with black capes with dark green insignia. [[Elite]] combatants are identified by their dark green armor and black capes while the higher-ranking members wear pale gray armors with green highlights and a dark green cape mark with a gold House insignia. Commanders being outfitted with Hive ornaments such as Hive chitin or bones to powerful members being outfitted with runes and crystals. However this lead most to be driven to the point of insanity and even killing members of their crews, but it is not shamed by most of the House. Automata don’t have much changes with [[Shank]]s, [[Heavy Shank]]s, and [[Walker]]s having Black and Dark green paintjobs with the insignia painted on the Heavy Shanks and Walkers. [[Servitor]]s appear the same as [[House of Dusk]] but with a more cleaner look with silver replacing the rust, while having a black House Vipers insignia painted on their plating, Elite Servitors have a gray insignia while higher ranking have dark green insignia and gold replacing the silver.
Members of the House are outfitted with armor like that of [[House of Salvation]], except instead of the fur covering on their left arm, it is instead a chainmail covering for [[Dreg]]s and [[Wretch]]es or an entire chainmail sleeve for [[Marauder]]s, [[Vandal]]s, and [[Captain]]s. Rank-in-file wear black and dark green painted armors with black capes with dark green insignia. [[Elite]] combatants are identified by their dark green armor and black capes while the higher-ranking members wear pale gray armors with green highlights and a dark green cape mark with a gold House insignia. Powerful commanders or champions can be seen outfitted with Hive ornaments such as Hive chitin or bones and with runes and crystals lining their capes. However this leads most to be driven to the point of insanity and even killing members of their crews unintentionally, but it is not shamed by most of the House. Automata don’t have much changes with [[Shank]]s, [[Heavy Shank]]s, and [[Walker]]s having Black and Dark green paintjobs with the insignia painted on the Heavy Shanks and Walkers. [[Servitor]]s appear the same as [[House of Dusk]] but with a more cleaner look with silver replacing the rust, while having a black House Vipers insignia painted on their plating, Elite Servitors have a gray insignia while higher ranking have dark green insignia and gold replacing the silver.


The House has several technologies from other Houses which include the [[Forum:House of Scorpions|House of Scorpions]] and [[Kell's Scourge]] ranging from Chemical weaponry to [[Shield Drone]]s. However what makes the House even more unique is their use of [[Hive]] weaponry that they gained during their raids on [[Hyperion]] after [[Oryx]]'s arrival and Kalrix's enthronement. This includes the usage of [[Hive Trap]]s, Poison clouds, and [[Cryptoglyph]]s. The House also wields a power that only they are able to wield derived form the [[Glaive]] [[Forum:Accursed Wail|Accursed Wail]], a [[Weapon of Sorrow]]. This power is what they call “Corrosion”, acting similar to the effects made by weapons such as [[Thorn]], ranging from poison damage to coated chains with said power which cause lingering effects to combatants. Usually higher-ranking commanders or those within the Slithering Fangs council could wield these powers to their own advantage at the cost of having a constantly feed that power by killing. Meanwhile certain rank-in-file members are able to be empowered by [[Soulfire]] energy repurposed as enhancements such as more quicker speeds, stronger resilience, and the ability to summon [[Acolyte Grenade]]s at whim. Making this House very dangerous.
The House has several technologies from other Houses which include the [[Forum:House of Scorpions|House of Scorpions]] and [[Kell's Scourge]] ranging from Chemical weaponry to [[Shield Drone]]s. However what makes the House even more unique is their use of [[Hive]] weaponry that they gained during their raids on [[Hyperion]] after [[Oryx]]'s arrival and Kalrix's enthronement. This includes the usage of [[Hive Trap]]s, Poison clouds, and [[Cryptoglyph]]s. The House also wields a power that only they are able to wield derived form the [[Glaive]] [[Forum:Accursed Wail|Accursed Wail]], a [[Weapons of Sorrow|Weapon of Sorrow]]. This power is what they call “Corrosion”, acting similar to the effects made by weapons such as [[Thorn]] (and by extension [[Forum:Corruption (element)|Corruption]]), ranging from poison damage to coated chains with said power which cause lingering effects to combatants. Usually higher-ranking commanders or those within the Slithering Fangs council could wield these powers to their own advantage at the cost of having a constantly feed that power by killing. Meanwhile certain rank-in-file members are able to be empowered by [[Soulfire]] energy repurposed as enhancements such as more quicker speeds, stronger resilience, and the ability to summon [[Acolyte Grenade]]s at whim. Making this House very dangerous.


The religious sect of the House is very much twisted as well, following the adherence of the Sword Logic, the House have built their [[Prime Servitor]], [[Forum:Ralkis Prime, the Unclenched Jaw|Ralkis Prime]] into a large snake-like mech reminiscent of the [[Worm Gods]], although in order to produce [[Ether]] for the House, it must "feed", leading to the sacrifice by [[Archon Servant]]s to be devoured by the Prime in order to make Ether. This such ritual is headed by the House Archon who protects the Prime with such ferocity common with Archons, although more unforgiving than a usual Archon. Should an Archon die, the Prime will choose its Archon itself, leading Rising Archons attempting to fight for the right to commune with it.  
The religious sect of the House is very much twisted as well, following the adherence of the Sword Logic, the House have built their [[Prime Servitor]], [[Forum:Ralkis Prime, the Unclenched Jaw|Ralkis Prime]] into a large snake-like mech reminiscent of the [[Worm Gods]], although in order to produce [[Ether]] for the House, it must "feed", leading to the sacrifice by [[Archon Servant]]s to be devoured by the Prime in order to make Ether. This such ritual is headed by the House Archon who protects the Prime with such ferocity common with Archons, although more unforgiving than a usual Archon. Should an Archon die, the Prime will choose its Archon itself, leading Rising Archons attempting to fight for the right to commune with it.  


The Vipers have an elite sect dedicated to commandos and elite assassins that will follow the Slithering Fangs council, called [[Forum:The Venomous Blades|The Venomous Blades]], whom are hand-picked personally the council to wield the power of Corrosion to enforce the members of the House with such ferocity. None could match the skill of the sect and are the most suited to take tasks in doing the more perilous activities. Other groups in the House include their Splicers, [[Pike]] gangs, and their [[Forum:Kell's Guard, Vipers Elite|Kell's Guard, Vipers Elite]].
The Vipers have an elite sect dedicated to commandos and elite assassins that will follow the Slithering Fangs council, called [[Forum:The Venomous Blades|The Venomous Blades]], whom are hand-picked personally the council to wield the power of Corrosion to enforce the members of the House with such ferocity. None could match the skill of the sect and are the most suited to take tasks in doing the more perilous activities. Other groups in the House include their Splicers, [[Pike]] gangs, and their [[Forum:Kell's Guard, Vipers Elite|Kell's Guard]].


==Members==
==Members==
10,575

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