Escalation Protocol/Walkthrough: Difference between revisions

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To activate this event, you must interact with one of several in-ground towers station around [[Braytech Futurescape]] and [[Glacial Drift]] on [[Mars]]. These towers will have an orange aura on top of them for easy recognition. Once activated, the tower will rise and a beacon will shine, signaling where a tower has been activated. There are seven timed levels of this event, and completing one will progress you to the next.
To activate this event, you must interact with one of several in-ground towers station around [[BrayTech Futurescape]] and [[Glacial Drift]] on [[Mars]]. These towers will have an orange aura on top of them for easy recognition. Once activated, the tower will rise and a beacon will shine, signaling where a tower has been activated. There are seven timed levels of this event, and completing one will progress you to the next.


The first level has four stages and features mostly thrall enemies. The first stage requires you to simply eliminate enemies until a message is displayed. The next stage requires you to close a shadowrift that was opened somewhere in the nearby vicinity. Shadowrifts will continue to spawn hive [[Acolytes]], three at a time. Not closing one results in not progressing and a surplus of enemies. To close one, you must stand in it until the timer reaches 100, and then shoot the three crystals nearby it. Once a shadow rift has been closed, a [[Major]] [[Severing Knight]] will spawn from it. Killing it drops its sword. The third stage requires you to kill more enemies. The forth stage is the boss stage. For level 1, the boss is a [[Shambling Torrent]]. This process repeats itself from level 1 through 6.
The first level has four stages and features mostly thrall enemies. The first stage requires you to simply eliminate enemies until a message is displayed. The next stage requires you to close a shadowrift that was opened somewhere in the nearby vicinity. Shadowrifts will continue to spawn hive [[Acolytes]], three at a time. Not closing one results in not progressing and a surplus of enemies. To close one, you must stand in it until the timer reaches 100, and then shoot the three crystals nearby it. Once a shadow rift has been closed, a [[Major]] [[Severing Knight]] will spawn from it. Killing it drops its sword. The third stage requires you to kill more enemies. The forth stage is the boss stage. For level 1, the boss is a [[Shambling Torrent]]. This process repeats itself from level 1 through 6.
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Repeat the same process with level four. The featured enemy is the [[Knight]] and there are once again four stages and two shadowrifts. The boss of this level is the [[Deafening Blast]]. A useful tip for this event to to kill an [[Interceptor Pilot]] an operate its [[Interceptor]].
Repeat the same process with level four. The featured enemy is the [[Knight]] and there are once again four stages and two shadowrifts. The boss of this level is the [[Deafening Blast]]. A useful tip for this event to to kill an [[Interceptor Pilot]] an operate its [[Interceptor]].


Level Five has four stages and starts summoning [[Ogres]]. There are three shadowrifts this time. There are two bosses for this level, two [[Shambling Torrents]], as well as a [[Renewal Wizard]]. This wizard does not need to be killed to progress, but can prove to be annoying because it will slowly heal any [[Hive]] combatant that stands within the wide green circle it summons.
Level Five has four stages and starts summoning [[Ogre]]s. There are three shadowrifts this time. There are two bosses for this level, two [[Shambling Torrent]]s, as well as a [[Renewal Wizard]]. This wizard does not need to be killed to progress, but can prove to be annoying because it will slowly heal any [[Hive]] combatant that stands within the wide green circle it summons.


Level six is basically level five repeated with the exception that almost every combatant is a major. The bosses are two [[Deafening Blasts]] and another [[Renewal Wizard]] that again does not need to be killed.
Level six is basically level five repeated with the exception that almost every combatant is a major. The bosses are two [[Deafening Blast]]s and another [[Renewal Wizard]] that again does not need to be killed.


Level Seven is the final boss stage. It is always in the same location for each region of Mars. It features only one stage and a high health boss that has a mechanic that makes it trickier to defeat. In addition to a huge number of enemies, there are three elite [[Shriekers]] hovering above the battlefield. It is recommended to eliminate them quickly. Once completed, the boss will drop a loot chest. This chest has a piece of IKELOS armor in it. In addition to the chest, it drops a legendary shader and occasionally an IKELOS weapon.
Level Seven is the final boss stage. It is always in the same location for each region of Mars. It features only one stage and a high health boss that has a mechanic that makes it trickier to defeat. In addition to a huge number of enemies, there are three elite [[Shrieker]]s hovering above the battlefield. It is recommended to eliminate them quickly. Once completed, the boss will drop a loot chest. This chest has a piece of IKELOS armor in it. In addition to the chest, it drops a legendary shader and occasionally an IKELOS weapon.


Escalation Protocol Delays any public events that may happen soon. When doing Escalation Protocol, An event will sometimes be incorporated into it. To progress to the next level, you must complete the heroic event and defeat all hive bosses. This only happens during levels 2 though 6. When completed, the usual event loot chest will drop, and you will progress to the next level.
Escalation Protocol Delays any public events that may happen soon. When doing Escalation Protocol, An event will sometimes be incorporated into it. To progress to the next level, you must complete the heroic event and defeat all hive bosses. This only happens during levels 2 though 6. When completed, the usual event loot chest will drop, and you will progress to the next level.


Attempting to solo this is not recommended even at level one. The large number of enemies plowing toward you can wipe you out in seconds, wasting time and most likely causing you to fail the level. Failing to complete a level will end the event. If you restart immediately after failing, you can pick up one level short of where you left off.
Attempting to solo this is not recommended even at level one. The large number of enemies plowing toward you can wipe you out in seconds, wasting time and most likely causing you to fail the level. Failing to complete a level will end the event. If you restart immediately after failing, you can pick up one level short of where you left off.
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