Doubles Skirmish: Difference between revisions

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Team play is important, and with revives being part of the gametype staying together is recommended. Since their are only two enemies, the risk of being flanked is very low, as a lone enemy will can be picked off very quickly by two players. The minimap will betray enemy attempts to move against you, and better allow to to watch pathways. While reviving is important, it's not worth dying over, and novice players will rush into for a revive, getting themselves and their revived teammate killed. Supers should not be used all together, as spacing them out on different engagements is better for long term success over winning a single engagement.  
Team play is important, and with revives being part of the gametype staying together is recommended. Since their are only two enemies, the risk of being flanked is very low, as a lone enemy will can be picked off very quickly by two players. The minimap will betray enemy attempts to move against you, and better allow to to watch pathways. While reviving is important, it's not worth dying over, and novice players will rush into for a revive, getting themselves and their revived teammate killed. Supers should not be used all together, as spacing them out on different engagements is better for long term success over winning a single engagement.  


==Related Modes==
==Related modes==
*[[Crimson Days#Crimson_Doubles|Crimson Doubles]]
*[[Crimson Days#Crimson_Doubles|Crimson Doubles]]
*[[Skirmish]]
*[[Skirmish]]