Dawnblade: Difference between revisions

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{{Quote|Spread your wings and set the sky ablaze|Dawnblade Description}}
[[File:Dawnblade_Warlock.jpg|300px|thumb|Warlock Dawnblade casting [[Daybreak]]]]
[[File:Dawnblade.jpg|thumb|A Dawnblade]]
{{Article quote|Spread your wings and set the sky ablaze.|Dawnblade Description}}
The '''Dawnblade''' is a [[Solar]]-based [[Warlock]] subclass that is available in ''[[Destiny 2]]''. It grants the Warlock flight abilities in order to stay in the air longer, and access to a flaming sword that projects blasts of [[Solar]] energy for the [[Super]].<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref>
The '''Dawnblade''' is a [[Solar]]-based [[Warlock]] subclass that is available in ''[[Destiny 2]]''.  


==Gameplay==
==Overview==
The sword acts like a grenade when slashed and the player character can hover or walk when the Super is active. A total of eight swords can be thrown.<ref>[https://www.reddit.com/r/DestinyTheGame/comments/6i0sjm/so_i_played_d2_at_e3/ '''reddit''' - ''So I played D2 at E3...'']</ref> The Attunement of Flame (aka bottom tree) subclass has the perk Everlasting Fire, which refunds super energy on kills, allowing more than eight swords to be thrown.
Unlike the [[Sunsinger]]s, Dawnblade Warlocks utilize the elemental heat of their [[Light]] to set themselves ablaze and take flight on burning wings of fire, allowing them to glide longer in the air while fashioning flaming swords to project blasts of [[Solar]] energy from their [[Super]].<ref>[http://www.pcgamer.com/destiny-2-pc-reveal/ '''PC Gamer''' - ''Destiny 2 on PC: everything we know so far'']</ref> In addition for specializing in airborne combat, the Dawnblade also use their Solar abilities to heal and empower their allies on the battlefield while scorching their enemies with explosive sun fire. Additional Supers include slamming their Daybreak swords to project an aura of enhanced healing and damage resistance for themselves and nearby fellow [[Guardians]] and casting a ball of Solar energy that mimics the effects of [[Radiance]] from the Sunsingers.
 
According to [[Ikora Rey]], Solar-wielding Warlocks all embody the metaphorical "Dawn" before the Darkness; being beacons of hope that light the way to embolden allies and friends alike.<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]], Playstation 4, Armor lore: [[Promethium Spur]]''</ref> Some of the earliest Dawnblades were revered religiously as patrons due to their immortal, martyr-like nature; one of them had an entire cult in dedication as "The Flame".<ref>'''Bungie (2020/11/10)''', ''[[Destiny 2]]: [[Beyond Light]], Playstation 4, Armor lore: [[Dawn Chorus]]''</ref>


==Lore==
==Lore==
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Rise. Closer, closer to the blaze.<br>
Rise. Closer, closer to the blaze.<br>
My wings shall never melt. They're already aflame.
My wings shall never melt. They're already aflame.
==Notable Dawnblades==
*Lord [[Felwinter]] {{c|deceased}}
*[[Osiris]] {{c|formerly}}


==Upgrades==
==Upgrades==
{{quote|Spread your wings and set the sky ablaze.|Class Description}}
[[File:Dawnblade 2.0.jpg|300px|thumb|Dawnblade 2.0 subclass splash art]]
===Super===
*'''[[Daybreak]]''': Weave Solar Light into blades and smite your foes from the skies.


===Set 1 - Grenades===
===Grenades===
*'''Solar Grenade'''—A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
*'''Solar Grenade''': A grenade that creates a flare of Solar Light which continually damages enemies trapped inside.
*'''Firebolt Grenade'''—A grenade that unleashes bolts of Solar Light at nearby enemies.
*'''Firebolt Grenade''': A grenade that unleashes bolts of Solar Light at nearby enemies.
*'''Fusion Grenade'''—An explosive grenade that causes bonus damage when attached to its target.
*'''Fusion Grenade''': An explosive grenade that causes bonus damage when attached to its target.


===Set 2 - Movement===
===Movement===
*'''Balanced Glide'''Glide jump ability provides bonuses to both speed and control.
*'''Balanced Glide''': Glide jump ability provides bonuses to both speed and control.
*'''Burst Glide'''Upgrades Glide for strong speed boosts.
*'''Burst Glide''': Upgrades Glide for strong speed boosts.
*'''Controlled Glide'''Glide jump ability provides better directional control while in the air.
*'''Controlled Glide''': Glide jump ability provides better directional control while in the air.


===Set 3 - Super===
===Class Abilities===
*'''[[Daybreak]]'''— Weave Solar Light into blades and smite your foes from the skies.
*'''Healing Rift''': Conjure a well of Light that continually heals those inside it.
 
*'''Empowering Rift''': Conjure a well of Light that increases the attack power of those inside it.
===Set 4 - Class Abilities===
*'''Healing Rift'''Conjure a well of Light that continually heals those inside it.
*'''Empowering Rift'''Conjure a well of Light that increases the attack power of those inside it.
 
===Set 5 - Passive Path 1: Attunement Of Sky===
*'''Celestial Fire'''— Send out a spiral of three explosive Solar energy blasts<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Winged Sun'''— Fire weapons, send celestial fire, and throw grenades while gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Heat Rises'''— Consume your grenade energy to extend glide time and improve in-air accuracy<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Icarus Dash'''— Activate while in midair to dodge.


===Set 6 - Passive Path 2: Attunement Of Flame===
===Attunement Of Sky===
*'''Igniting Touch'''— Strike an enemy with this melee ability to burn them and cause them to explode.
*'''Celestial Fire''': Send out a spiral of three explosive Solar energy blasts.<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Fated For The Flame'''— Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
*'''Winged Sun''': Fire weapons, send celestial fire, and throw grenades while gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Everlasting Fire'''— Killing an enemy with Daybreak extends its duration.
*'''Heat Rises''': Consume your grenade energy to extend glide time and improve in-air accuracy.<ref>[https://www.bungie.net/en/Explore/Detail/News/48462 '''Bungie.net'''-'''THIS WEEK AT BUNGIE – 11/21/2019''']</ref>
*'''Phoenix Dive'''— Quickly descend from mid-air and regenerate health.
*'''Icarus Dash''': Activate while in midair to dodge.


===Set 7 - Passive Path 3: Attunement of Grace===
===Attunement Of Flame===
*'''[[Well of Radiance]]'''— A variation of [[Daybreak]] which slams the Daybreak sword into the ground, creating a massive rift which empowers and heals allies.
*'''Igniting Touch''': Strike an enemy with this melee ability to burn them and cause them to explode.
*'''Guiding Flame'''— Melee attacks that connect empower nearby allies
*'''Fated For The Flame''': Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
*'''Benevolent Dawn'''— Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
*'''Everlasting Fire''': Killing an enemy with Daybreak extends its duration.
*'''Divine Protection'''— Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.
*'''Phoenix Dive''': Quickly descend from mid-air and regenerate health.


===Melee Type===
===Attunement of Grace===
*'''Attunement of Sky'''— Celestial fire: Send out a spiral of three explosive Solar energy blasts
*'''[[Well of Radiance]]''': Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.
*'''Attunement of Grace'''— Guiding Flame: Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies
**Replaces Daybreak as subclass Super.
*'''Attunement of Flame'''— Igniting touch: Strike an enemy with this melee ability to burn them and cause them to explode
*'''Guiding Flame''': Melee attacks that connect empower nearby allies
*'''Benevolent Dawn''': Empowering nearby allies with Guiding Flame gives melee, grenade, and rift energy.
*'''Divine Protection''': Hold the grenade button to turn your grenade into a Blessing, which acts as a health pickup which heals and shields allies.


==Upgrades Solar 3.0 (Destiny 2: Witch Queen/Final Shape)==
==Upgrades Solar 3.0 (Destiny 2: Witch Queen/Final Shape)==
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.


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**''[[Forsaken]]''
**''[[Forsaken]]''
**''[[Season of the Haunted]]''
**''[[Season of the Haunted]]''
**''[[The Final Shape]]''


==References==
==References==
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