Dark Council Guard: Difference between revisions

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Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.  
Dark Council Guards are [[Major]] Captains who vary in weapon use and seen throughout various instances of the Raid. Players are required to first penetrate through their Void Absorption Shield before dealing damage to the Guards.  


They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Sharpnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts.
They are first seen in [[Eventide]] protecting the entrance to the Deep Stone Crypt with Shrapnel Launchers. Later during the sparrow encounter, Guards with Molten Welders will spawn to eliminate the Guardians and bombard them with [[Solar]] blasts.


In the later encounters the Guards will spawn with [[Arc]] Shock Blades to protect [[Atraks-1]] and [[Taniks, the Abomination]]. Due to their high durability, a Heavy [[Sword]] such as [[Falling Guillotine]] is recommended to eliminate the Guards.
In the later encounters the Guards will spawn with [[Arc]] Shock Blades to protect [[Atraks-1]] and [[Taniks, the Abomination]]. Due to their high durability, a Heavy [[Sword]] such as [[Falling Guillotine]] is recommended to eliminate the Guards.
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