Dares of Eternity: Difference between revisions

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→‎The Valley: from experience, hence the reason I have yet to finish 30th anniversary seal.
(Removing these as they feel unnecessary to keep on here)
Tag: Mobile edit
m (→‎The Valley: from experience, hence the reason I have yet to finish 30th anniversary seal.)
Tag: Mobile edit
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'''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders.
'''[[Cabal]]''': The unique mechanic for the Cabal encounter is the spawning of [[Xûr's Bombtender|Bombtenders]] and [[Commander of Eternity|Commanders]]. Commanders have shields providing invincibility, but this can be removed by throwing Dares Cores at them. These are dropped by Bombtenders upon their death. A large laser will beam down upon the spot that a Dare Core impacts, dealing heavy damage to anything passing through it. Various Cabal units will spawn during the fight to support their Commanders.


'''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s. [[Resilient Vandal]]s that drop [[Scorch Cannon]]s will also appear. When enough mines are defused, multiple will spawn where the wheel initially appears, alongside a large [[Servitor]]. Defeating this Servitor will complete the event, or players can choose to defuse enough mines.
'''[[Fallen]]''': [[Splinter Mine]]s will spawn around the map, with players required to defuse them to obtain progress. Standing beneath them will begin the defusal process. Failing to defuse a Splinter Mine before it detonates won't damage or kill anyone nearby, but will simply remove the ability to obtain activity progress via that mine. Fallen enemies will continually spawn to deter the player from defusing them, including [[Brig]]s. [[Resilient Vandal]]s that drop [[Scorch Cannon]]s will also appear. When enough mines are defused, multiple will spawn where the wheel initially appears, alongside a large [[Servitor]]. Defeating this Servitor will complete the event, or players can choose to defuse enough mines. On Legend, you have to defuse all mines, as any missed mines will wipe you.


'''[[Hive]]''': [[Xûr's Wellkeeper|Wellkeeper]] [[Knight]]s will spawn around the arena, glowing to indicate their importance. When defeated, they will drop a pool of Hive magic. Passing through this will grant the Ruinous Resonance buff. Within the 10 seconds of this buff existing on the Guardian, they will be able to damage the crystals spawned around the area. Destroying these crystals will grant progress towards completion. Other assorted Hive units will spawn to support the Wellkeepers and deter Guardians from completion.
'''[[Hive]]''': [[Xûr's Wellkeeper|Wellkeeper]] [[Knight]]s will spawn around the arena, glowing to indicate their importance. When defeated, they will drop a pool of Hive magic. Passing through this will grant the Ruinous Resonance buff. Within the 10 seconds of this buff existing on the Guardian, they will be able to damage the crystals spawned around the area. Destroying these crystals will grant progress towards completion. Other assorted Hive units will spawn to support the Wellkeepers and deter Guardians from completion.