Daemon: Difference between revisions

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{{Boss infobox
{{Boss infobox
|name= Daemon
|name= Daemon
|image= [[File:okayyyy.jpg|400px]]
|image= [[File:DaemonInfobox.jpg|300px]]
|species= Varies
|species= Varies
|faction= Varies
|faction= [[Sol Collective]]
|rank= Gatekeepers
|rank= Gatekeepers
|class= Varies
|class= Varies
|mission= Most of the [[Curse of Osiris Campaign]], all of the [[Curse of Osiris]] [[Adventure]]s
|mission= Most of the [[Curse of Osiris Campaign]], all of the [[Curse of Osiris]] [[Adventure]]s
|weight= Varies
|weight=  
|height= Varies
|height=  
|weapon= Varies
|weapon= Varies
|ability(s)= Varies depending on enemy
|ability= High Durability <br> Rapid Movement <br> Block path
}}
}}
The '''Daemon''' is a unique enemy encountered exclusively in the [[Infinite Forest]] of [[Mercury]]. They exist as passage keepers, locking the doors of each level of the Forest until killed. They are named after the [https://en.wikipedia.org/wiki/Daemon_(computing) computer processes].
The '''Daemon''' were a unique variant of [[Proxy|Proxies]] seen in the [[Infinite Forest]] of [[Mercury]]. They existed as passage keepers, locking the doors of each level of the Forest until killed. They were named after the [https://en.wikipedia.org/wiki/Daemon_(computing) computing term].


==Gameplay==
==Gameplay==
It is evident that a Daemon will spawn once the door of the next area being opened is red instead of the usual white. They can appear as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons will spawn. A message will appear stating that the "Forest Pathway Cleared" after killing the Daemon/s, allowing the player to open the gate to the next area.
It was evident that a Daemon had spawned once the door of the next area being opened was red instead of the usual white. They could have appeared as any class of any race, always being a [[Major]] enemy. Sometimes, multiple Daemons could have spawned. A message would appear stating that "Forest Pathway Cleared" after killing the Daemon(s), which allowed the player to open the gate to the next area.


==Variants==
==Variants==
*[[Shank]]
*[[Fallen]]
*[[Dreg]]
**[[Shank]]
*[[Vandal]]
**[[Dreg]]
*[[Captain]]
**[[Wretch]]
*[[Servitor]]
**[[Marauder]]
*[[Acolyte]]
**[[Vandal]]
*[[Wizard]]
**[[Captain]]
*[[Knight]]
**[[Servitor]]
*[[Ogre]]
*[[Hive]]
*[[Harpy]]
**[[Acolyte]]
*[[Hobgoblin]]
**[[Wizard]]
*[[Minotaur]]
**[[Knight]]
*[[Hydra]]
**[[Ogre]]
*[[Scorpius]]
*[[Vex]]
*[[War Beast]]
**[[Harpy]]
*[[Legionary]]
**[[Hobgoblin]]
*[[Phalanx]]
**[[Minotaur]]
*[[Centurion]]
**[[Hydra]]
*[[Colossus]]
***[[Encryption Daemon]]
*[[Cabal]]
**[[Scorpius]]
**[[War Beast]]
**[[Legionary]]
**[[Phalanx]]
**[[Centurion]]
**[[Colossus]]
**[[Psion]]
**[[Gladiator]]
**[[Incendior]]


==List of Appearances==
==Gallery==
*''[[Destiny 2]]''
<gallery>
**''[[Curse of Osiris]]'' {{1st}}
DaemonOgre.jpg|A Daemon Ogre
File:okayyyy.jpg|A sliding Daemon Vandal
</gallery>


==References==
==Appearance==
*''[[Destiny 2]]'': ''[[Curse of Osiris]]'' {{1st}}


{{BossD2}}
{{Bosses|D2}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Vex]]
[[Category:Vex]]
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[[Category:Hive]]
[[Category:Hive]]
[[Category:Fallen]]
[[Category:Fallen]]
[[Category:Enemy factions]]