Crypt Security: Difference between revisions

(→‎Gameplay: Imported gameplay from DSC page)
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A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the  terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements.  
A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the  terminals. This [[Servitor]] needs to be defeated quickly to progress into the damage phase. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements.  


As previously mentioned, the lights near the basement terminal will randomly glow yellow to initiate the damage phase. The Scanner from below needs to guide the players above to the correct cylinder so they can shoot it. After dealing a sustainable amount of damage, the cylinder will disable itself and close. Players need to shoot the cylinders a total of six times to complete the encounter.  
As previously mentioned, the lights near the basement terminal will randomly glow yellow to initiate the damage phase. The Scanner from below needs to guide the players above to the correct cylinder so they can shoot it otherwise it will cause the fireteam to wipe. After dealing a sustainable amount of damage, the cylinder will disable itself and close. Players need to shoot the cylinders a total of six times to complete the encounter. Due to the high damage it can do, it is recommended to use [[Xenophage]].


Upon completion, players are gifted with another raid chest and then need to traverse to the next encounter in [[Clarity Control]].
Upon completion, players are gifted with another raid chest and then need to traverse to the next encounter in [[Clarity Control]].
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