Crucible: Difference between revisions

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|commanders= [[Lord Shaxx]]
|commanders= [[Lord Shaxx]]
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The '''Crucible''' is [[Destiny]]'s player vs. player game mode in ''[[Destiny]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].
The '''Crucible''' is the player vs. player game mode in ''[[Destiny]]'' and ''[[Destiny 2]]''.<ref>[http://gamerant.com/destiny-competitive-multiplayer-crucible-previews/ '''Gamerant''' - ''‘Destiny’ Brings on Competitive Multiplayer in the Crucible]</ref> Items bought or earned in the game can be used more effectively in the Crucible, and weapons/armor received elsewhere can also be used in the rest of the game. The Crucible will sometimes randomly reward players after matches, regardless of rank after the game, while players can also purchase weapons from the [[Arcite 99-40|Crucible Quartermaster]] as well as [[Armor]] and [[Shaders]] from [[Lord Shaxx]] and [[Lord Saladin]].


The mode returns in ''[[Destiny 2]]'', but the player cap has been reduced to 8. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they’ve picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2’s Crucible multiplayer drops to four-on-four'']</ref>
The mode returns in ''Destiny 2'', but the player cap has been reduced to 8. The HUD has been reworked to give players information on their opponents, such as whether they have their super attack ready or if they’ve picked up ammo for their power weapon.<ref>[https://www.polygon.com/2017/5/18/15658460/destiny-2-crucible-multiplayer-4v4 '''Polygon''' - ''Destiny 2’s Crucible multiplayer drops to four-on-four'']</ref>


==Overview==
==Overview==
===Destiny===
All Crucible maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode [[Combined Arms]]. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and  Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. After Hotfix 2.5.0.2, all players lose their special ammo after dying, and must wait for a crate to spawn. These changes did not affect sidearms, the [[No Land Beyond]] or the [[Universal Remote]].  Anyone who opens heavy chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once per game, with the exception of Mayhem game modes.<ref name = "Blindwatch">[https://www.youtube.com/watch?v=y50O1SMnPO8 '''Youtube''': ''Destiny Map Tour: Mars - Blind Watch - IGN First'']</ref> Players are also restricted from using ammo syntheses, since it could potentially lead to an unfair advantage for one team over another.
All Crucible maps are completely separate and unique from explorable locations in the game. Each map will feature nearly all game modes on them with exceptions made to much larger maps made to be used in the mode [[Combined Arms]]. Players start out with ammo for their Primary weapon, and a small amount for their Special weapon, though throughout each map, there are multiple chests of Special ammo, and  Heavy ammo chests appear in the middle of the match that replenish more slowly than Special ammo chests. After Hotfix 2.5.0.2, all players lose their special ammo after dying, and must wait for a crate to spawn. These changes did not affect sidearms, the [[No Land Beyond]] or the [[Universal Remote]].  Anyone who opens heavy chest gains Heavy ammo for themselves, and any teammates that are close by, but can only be used once per game, with the exception of Mayhem game modes.<ref name = "Blindwatch">[https://www.youtube.com/watch?v=y50O1SMnPO8 '''Youtube''': ''Destiny Map Tour: Mars - Blind Watch - IGN First'']</ref> Players are also restricted from using ammo syntheses, since it could potentially lead to an unfair advantage for one team over another.


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The "Mercy Rule" was implemented with the release of ''[[The Taken King]]''. This allows matches to end early when one team has more than approximately 2/3 more score than the opposing team. When the rule is enacted, no more players may join the match and the game clock is forwarded to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched against that same team. [[Bungie]] will update the rule's identification function over time.<ref>[http://www.polygon.com/2015/9/4/9263955/destiny-crucible-mercy-rule-the-taken-king '''Polygon''' - ''Bungie's adding a new 'Mercy Rule' to Destiny's Crucible to reduce big blowouts'']</ref> Players who are successful in forcing a mercy rule will receive a special medal, but no additional rewards.
The "Mercy Rule" was implemented with the release of ''[[The Taken King]]''. This allows matches to end early when one team has more than approximately 2/3 more score than the opposing team. When the rule is enacted, no more players may join the match and the game clock is forwarded to 10 seconds. After those 10 seconds, the match will end normally. All players will receive their end of match rewards and return to matchmaking, splitting up those teams so they can't get matched against that same team. [[Bungie]] will update the rule's identification function over time.<ref>[http://www.polygon.com/2015/9/4/9263955/destiny-crucible-mercy-rule-the-taken-king '''Polygon''' - ''Bungie's adding a new 'Mercy Rule' to Destiny's Crucible to reduce big blowouts'']</ref> Players who are successful in forcing a mercy rule will receive a special medal, but no additional rewards.
===Destiny 2===
In a significant change from ''Destiny'', all Crucible playlists in ''Destiny 2'' are fought by two teams of four players each.


==List of modes==
==List of modes==
===Permanent Playlists===
===Destiny===
====Permanent Playlists====
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Countdown]]: 4 vs. 4 mode. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
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*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.
*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.


===Weekly Playlists===
====Weekly Playlists====
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pikes]], [[Heavy Pikes]], [[Interceptors]] and their own [[Sparrows]]. Special medals are awarded for killing enemies with vehicles.
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pikes]], [[Heavy Pikes]], [[Interceptors]] and their own [[Sparrows]]. Special medals are awarded for killing enemies with vehicles.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
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*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.  
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.  


===Special Events===
====Special Events====
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a [[Trials Passage]]. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a [[Trials Passage]]. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Doubles]]: 2 vs 2 mode.The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
*[[Doubles]]: 2 vs 2 mode.The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
===Destiny 2===
====Permanent Playlists====
*[[Countdown]]: 4 vs. 4 mode. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.


==List of maps==
==List of maps==
===Destiny===
{| class="wikitable"
{| class="wikitable"
|-
|-
! Map !! Location !! Expansion !! Playstation Exclusive
! Map !! Location !! Expansion !! PlayStation Exclusive
|-
|-
| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
| [[The Burning Shrine]] || Fields of Glass, [[Mercury]] || Base Game || No
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|-
|-
| [[Icarus]] || Languid Sea, Mercury || [[Rise of Iron]] || Until September 2017
| [[Icarus]] || Languid Sea, Mercury || [[Rise of Iron]] || Until September 2017
|}
===Destiny 2===
{| class="wikitable"
|-
! Map !! Location !! Expansion !! PlayStation Exclusive
|-
|-
| [[Midtown]] || [[The Last City]], Earth || [[Destiny 2]] || No
| [[Midtown]] || [[The Last City]], Earth || Base Game || No
|}
|}