Crota's End/Walkthrough: Difference between revisions

Added alternate way that is proven to work to complete raid section
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(Added alternate way that is proven to work to complete raid section)
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Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  
Down in the pit the team should see a lamp in the distance, glowing blue. The team will use them to navigate the smothering darkness. For the duration of this section, your team will have a debuff called "Weight of Darkness". This means characters will move slower and the effect can stack up to ten times. Standing near one of the lamps gradually removes this debuff and allows players to catch up to one another. However, when the first person in your team reaches the lamp, it starts a timer. After the timer is up, the lamp will explode, potentially killing anyone standing too close. The other major obstacle in this part of the Raid is that there will constantly be waves of [[Thrall]] trying to kill you.  


There are both the regular variety and the exploding kind to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter.
There are both the regular variety and the exploding kind to look out for. Occasionally there will also be a [[Knight]] that spawns as well. This means that the team must constantly stay vigilant in order to not get overwhelmed. After the team traverses the darkness and completes the maze, there will be a large plate just like the one at the beginning. Your team must stand on the plate to activate it, although while the process goes faster the more people are on it, you are not required to stand on the plate. This grants greater mobility to players in avoiding enemies. Once the bridge at the end of the maze is constructed, the debuff is lifted and players may now sprint into the light at the end of the tunnel to advance to the next encounter. You can also complete this stage by killing the two [[Ogre]] that spawn at the second to last lamp.


===Stage 2: The Bridge===
===Stage 2: The Bridge===
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