Crota's End: Difference between revisions

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===Crota, Son of Oryx===
===Crota, Son of Oryx===


The entire team needs to enter the chamber to activate the next part. The fireteam will be sealed inside as they are surrounded by enemies. Meanwhile, [[Crota]] will be summoned on the far side of the room. His arrival casts a debuff called the "Presence of Crota", which prevents players from healing. Once the chamber opens again, players need to eliminate the enemies and locate two items: the [[Chalice of Light]], which appears in the center and allows players to heal, and another Swordbearer (note: the Chalice does not appear on hard mode. Players will need to find other ways to heal, such as equipping armor that regains health upon picking up [[Orbs of Light]]). Only one player at a time can carry the chalice, but other players nearby can swap the Chalice and heal, but keep in mind if you swap around the Chalice too much it will disappear. Once again, killing the swordbearer will drop a sword, which is the only thing that can do damage to Crota, and once again only lasts forty-five seconds. Crota's shields need to be downed before he can be attacked with the sword, so fireteams need to strip Crota's shields quickly to maximize the amount of damage the sword wielder can do. Defeating Crota will successfully end the raid.
The entire team needs to enter the chamber to activate the next part. The fireteam will be sealed inside as they are surrounded by enemies. Meanwhile, [[Crota]] will be summoned on the far side of the room. His arrival casts a debuff called the "Presence of Crota", which prevents players from healing. Once the chamber opens again, players need to eliminate the enemies and locate two items: the [[Chalice of Light]], which appears in the center and allows players to heal, and another Swordbearer (note: the Chalice does not appear on hard mode. Players will need to find other ways to heal, such as equipping armor that regains health upon picking up [[Orbs of Light]]). Only one player at a time can carry the chalice, but other players nearby can swap the Chalice and heal, but keep in mind if you swap around the Chalice too much it will disappear. Once again, killing the swordbearer will drop a sword, which is the only thing that can do damage to Crota, and once again only lasts forty-five seconds. Crota's shields need to be downed before he can be attacked with the sword, so fireteams need to strip Crota's shields quickly to maximize the amount of damage the sword wielder can do. Once Crota stands back up, the [[Oversoul]] (the large green object in the background) will activate. The fireteam needs to damage it quickly before it wipes the party. Defeating Crota will successfully end the raid.


If a player is killed during the fight, the [[Oversoul]] (the large green object in the background) will activate. The fireteam needs to damage it quickly before it wipes the party. Furthermore, Ogres will start spawning in the room as well, which prevents a new Swordbearer from appearing. It's best to avoid getting killed altogether, which requires smart use of the Chalice and taking care of the thralls that appear. Also, Crota will enrage after his health is near depletion, automatically activating the Oversoul. At this point, players should attempt to finish Crota off, or at least bring Crota as close to his enrage point as possible before attempting another sword run.
Furthermore, Ogres will start spawning in the room as well, which prevents a new Swordbearer from appearing. It's best to avoid getting killed altogether, which requires smart use of the Chalice and taking care of the thralls that appear. Also, Crota will enrage after his health is near depletion, automatically activating the Oversoul. At this point, players should attempt to finish Crota off, or at least bring Crota as close to his enrage point as possible before attempting another sword run.


==Rewards==
==Rewards==
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