Chroma Rush: Difference between revisions

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→‎Perks: Added perk traits and stat adjustments.
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(→‎Perks: Added perk traits and stat adjustments.)
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==Perks==
==Perks==
===Intrinsic Traits===
===Intrinsic Traits===
 
*'''Rapid-fire frame''' - Deeper ammo reserves, reloads faster when the magazine is empty.
===Barrel Attachment===
===Barrel Attachment===
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling
*'''Hammer-forged rifling''' - +10 range
*'''Arrowhead brake''' - +10 handling, +30 recoil control
*'''Chambered compensator''' - +10 stability, +10 recoil control, -5 handling
*'''Extended barrel'''- +10 range, +10 recoil, -10 handling
*'''Fluted barrel''' - +5 Stability, +15 handling
*'''Full bore''' - +15 range, -10 stability, -5 handling
*'''Polygonal rifling''' - +10 stability
*'''Smallbore''' - +7 stability and range


===Magazine Upgrade===
===Magazine Upgrade===
*'''Tactical mag''' - +5 stabiity, +10 reload, +10 magazine
*'''Accurised rounds''' - +10 range
*'''Appended mag''' - +20 magazine
*'''Steaady rounds'''  - -5 range, +15 handling
*'''Extended mag''' - -20 reload, +30 magazine
*'''Alloy mag''' - +10 reload (when magazine is empty)
*'''Flared magwell''' - +5 stability, +15 reload


===Trait===
===1st perk slot===
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon
*'''Subsistence''' - Kills partially refill magazne from reserves
*'''Heating up''' - Final blows increse accuracy, stability, and vertical recoil
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights
*'''Tunnel vision''' - Reloading after a kill gratly increases target acquisition and ADS speed for a short time
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger


===Stock===
===2nd perk slot===
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continously as enemies are killed)
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration
*'''Tap the trigger''' - Grants bonus period of increased stability and accuracy immediately after aiming down sights
*'''Thresh''' - Kills generate a small amount of [[Super]] energy


==Lore==
==Lore==
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