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No edit summary Tag: Mobile edit |
(→Perks: Added perk traits and stat adjustments.) |
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==Perks== | ==Perks== | ||
===Intrinsic Traits=== | ===Intrinsic Traits=== | ||
*'''Rapid-fire frame''' - Deeper ammo reserves, reloads faster when the magazine is empty. | |||
===Barrel Attachment=== | ===Barrel Attachment=== | ||
*'''Corkscrew rifling''' - +5 range, +5 stability, +5 handling | |||
*'''Hammer-forged rifling''' - +10 range | |||
*'''Arrowhead brake''' - +10 handling, +30 recoil control | |||
*'''Chambered compensator''' - +10 stability, +10 recoil control, -5 handling | |||
*'''Extended barrel'''- +10 range, +10 recoil, -10 handling | |||
*'''Fluted barrel''' - +5 Stability, +15 handling | |||
*'''Full bore''' - +15 range, -10 stability, -5 handling | |||
*'''Polygonal rifling''' - +10 stability | |||
*'''Smallbore''' - +7 stability and range | |||
===Magazine Upgrade=== | ===Magazine Upgrade=== | ||
*'''Tactical mag''' - +5 stabiity, +10 reload, +10 magazine | |||
*'''Accurised rounds''' - +10 range | |||
*'''Appended mag''' - +20 magazine | |||
*'''Steaady rounds''' - -5 range, +15 handling | |||
*'''Extended mag''' - -20 reload, +30 magazine | |||
*'''Alloy mag''' - +10 reload (when magazine is empty) | |||
*'''Flared magwell''' - +5 stability, +15 reload | |||
=== | ===1st perk slot=== | ||
*'''Feeding frenzy''' - Killing enemies/[[Guardian]]s progressively increases the reload speed of this weapon | |||
*'''Subsistence''' - Kills partially refill magazne from reserves | |||
*'''Heating up''' - Final blows increse accuracy, stability, and vertical recoil | |||
*'''Moving target''' - Increased movement speed and target acquisition when aiming down sights | |||
*'''Tunnel vision''' - Reloading after a kill gratly increases target acquisition and ADS speed for a short time | |||
*'''Dynamic Sway Reduction''' - Improves accuracy and stability while continuously holding down the trigger | |||
=== | ===2nd perk slot=== | ||
*'''Kill Clip''' - Killing an enemy grants a 35% damage bonus for 3 seconds after reloading | |||
*'''Rampage''' - Kills trigger a damage bonus for 1.5 seconds (stacks up to 3x and procs continously as enemies are killed) | |||
*'''Wellspring''' - Kills generate ability energy, which is split between all of your uncharged abilities | |||
*'''Adrenaline Junkie''' - Grenade final blows grant bonus weapon damage and handling for a moderate duration | |||
*'''Tap the trigger''' - Grants bonus period of increased stability and accuracy immediately after aiming down sights | |||
*'''Thresh''' - Kills generate a small amount of [[Super]] energy | |||
==Lore== | ==Lore== |
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