Champion: Difference between revisions

402 bytes removed ,  1 month ago
Removal of two speculative statements in opening paragraph. Eris is not saying they are Darkness touched, she is stating that we must close off access to the paracausal energies being provided by the Pyramids, and kill any enemies in the area (generally, enemies during Contact were collecting the motes). Likewise, Saint is only stating he had to fight tricky enemies in general, tying into the fact that Champions can be "tricky" because of their abilities, not that he fought Champions himself.
(→‎Overview: Reordered and expanded the general description of the champions and their behaviors)
(Removal of two speculative statements in opening paragraph. Eris is not saying they are Darkness touched, she is stating that we must close off access to the paracausal energies being provided by the Pyramids, and kill any enemies in the area (generally, enemies during Contact were collecting the motes). Likewise, Saint is only stating he had to fight tricky enemies in general, tying into the fact that Champions can be "tricky" because of their abilities, not that he fought Champions himself.)
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[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
'''Champions''' are special [[Major|miniboss]] type enemies introduced in the ''[[Shadowkeep]]'' expansion of ''[[Destiny 2]]''. They are guaranteed to appear in Heroic or higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards, and rarely in other activities. They are said to be individuals who have been "touched" by the [[Darkness]].<ref>[https://www.ishtar-collective.net/items/stem-the-dark?highlight=champions Stem the Dark]</ref> [[Saint-14]] stated that they were tricky enemies that he had fought multiple times in the [[Infinite Forest]].<ref>[https://www.ishtar-collective.net/items/strictly-enforced?highlight=champions Strickly Enforced]</ref>
'''Champions''' are special [[Major|miniboss]] type enemies introduced in the ''[[Shadowkeep]]'' expansion of ''[[Destiny 2]]''. They are guaranteed to appear in Heroic or higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards, and rarely in other activities.
 
==Overview==
==Overview==


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*'''Unstoppable''' Champions have growths in a double horn shape. They have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.
*'''Unstoppable''' Champions have growths in a double horn shape. They have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.


Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. Hitting a champion with the appropriate effect will stun it, and will notify all nearby players with a sound and a text prompt. A stunned Champion's growths will go dark, and it will stop moving for a while. It will start moving and responding to attacks soon, but will take normal damage and be incapable of using its Champion special ability until the Darkness growths regain their red hue, after a brief white flash.
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. Hitting a Champion with the appropriate effect will stun it, and will notify all nearby players with a sound and a text prompt. A stunned Champion's growths will go dark, and it will stop moving for a while. It will start moving and responding to attacks soon, but will take normal damage and be incapable of using its Champion special ability until the Darkness growths regain their red hue, after a brief white flash.


Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow, the [[Lucky Raspberry]] used by Hunters, and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific champion type when firing its bullets. A weapon will prioritize its innate anti-champion capabilities, then use the selected anti-champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].
Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow, the [[Lucky Raspberry]] used by Hunters, and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific Champion type when firing its bullets. A weapon will prioritize its innate anti-Champion capabilities, then use the selected anti-Champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].


*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapon mods will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using their shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapon mods will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
*'''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
*'''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapon mods will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.
*'''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.
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File:BarrierS.png|75px|thumb|Barrier Symbol
File:BarrierS.png|75px|thumb|Barrier Symbol