Champion: Difference between revisions

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→‎Overview: Reordered and expanded the general description of the champions and their behaviors
(→‎Overview: Reordered and expanded the general description of the champions and their behaviors)
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==Overview==
==Overview==


Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration.
*'''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
*'''Barrier''' Champions have growths in a crown shape. They behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable, reflective  dome shield that also heals up most of their lost health, and fire with increased speed while within its confines.
*'''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
*'''Overload''' Champions have growths in a double circle shape, one around the head and one around the torso. They not only have an advanced healing factor, regenerating damage even while being shot at repeatedly, but they also have increased ability regeneration, allowing them to use their innate abilities more frequently and aggressively.
*'''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to allow them to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.
*'''Unstoppable''' Champions have growths in a double horn shape. They have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to aggressively assail their opponents in close range. They are the only Champions that are unable to regenerate health.


Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow, the [[Lucky Raspberry]] used by Hunters, and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific champion type when firing its bullets. A weapon will prioritize its innate anti-champion capabilities, then use the selected anti-champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. Hitting a champion with the appropriate effect will stun it, and will notify all nearby players with a sound and a text prompt. A stunned Champion's growths will go dark, and it will stop moving for a while. It will start moving and responding to attacks soon, but will take normal damage and be incapable of using its Champion special ability until the Darkness growths regain their red hue, after a brief white flash.
 
Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] items and subclass keywords also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow, the [[Lucky Raspberry]] used by Hunters, and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific champion type when firing its bullets. A weapon will prioritize its innate anti-champion capabilities, then use the selected anti-champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, while its direct shots will pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].


*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapon mods will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapon mods will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
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