Champion: Difference between revisions

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Added info on stunning mods, moved the icons so they don't push down the champion list on desktop
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(Added info on stunning mods, moved the icons so they don't push down the champion list on desktop)
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[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
'''Champions''' are special boss type enemies introduced in ''[[Shadowkeep]]''. They appear in Heroic or higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards in Destiny 2, and rarely in other activities. They are units who have been "touched" by the [[Darkness]].<ref>[https://www.ishtar-collective.net/items/stem-the-dark?highlight=champions Stem the Dark]</ref> [[Saint-14]] stated that they were tricky enemies that he had fought multiple times in the [[Infinite Forest]].<ref>[https://www.ishtar-collective.net/items/strictly-enforced?highlight=champions Strickly Enforced]</ref>
'''Champions''' are special [[Major|miniboss]] type enemies introduced in the ''[[Shadowkeep]]'' expansion of ''[[Destiny 2]]''. They are guaranteed to appear in Heroic or higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards, and rarely in other activities. They are said to be individuals who have been "touched" by the [[Darkness]].<ref>[https://www.ishtar-collective.net/items/stem-the-dark?highlight=champions Stem the Dark]</ref> [[Saint-14]] stated that they were tricky enemies that he had fought multiple times in the [[Infinite Forest]].<ref>[https://www.ishtar-collective.net/items/strictly-enforced?highlight=champions Strickly Enforced]</ref>
==Overview==


==Overview==
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
[[File:BarrierS.png|100px|thumb|Barrier Symbol]]
*'''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
*'''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
[[File:OverloadS.png|100px|thumb|Overload Symbol]]
*'''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
*'''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
[[File:UnstoppableS.png|100px|thumb|Unstoppable Symbol]]
*'''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to allow them to aggressively assail their opponents in close range.  They are the only Champions that are unable to regenerate health.
*'''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to allow them to aggressively assail their opponents in close range.  They are the only Champions that are unable to regenerate health.


Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons and subclass verbs also have intrinsic Anti-Champion capabilities such as [[Wish-Ender]] and '''Suspend'''.
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons and subclass verbs also have intrinsic Anti-Champion capabilities, such as the [[Wish-Ender]] bow and the '''Suspend''' [[Strand]] effect. A weapon can only deal with a specific champion type when firing its bullets. A weapon will prioritize its innate anti-champion capabilities, then use the selected anti-champion mod, and then make use of possible subclass verbs. Some Exotic weapons may pull double duty under the right circumstances. For example, [[Conditional Finality]] will stun Unstoppables with its Freezing and Ignitions, and pierce Barriers if under the effect of Radiant, as long as there is no "Unstoppable" or "Overload" artifact mod active for the player's [[Shotgun]].


*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapons will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Barrier''' effects are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defenses such as those utilized by [[Phalanx]]es and [[Hydra]]s and deal extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier weapon mods will generally always be active. Weapons imbued with the '''Radiant''' effect, '''Unraveling Rounds''' on Strand weapons, and '''Volatile Rounds''' on Void weapons temporarily have Anti-Barrier capabilities.
*'''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
*'''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapon mods will generally activate after rapidly firing the weapon. '''Slow''', '''Jolt''', and '''Suppression''' effects have Anti-Overload capabilities.
*'''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapons will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.
*'''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable weapon mods will generally activate after aiming down sights for a brief period. '''Shatter''', '''Suspend''', '''Blind''', and '''Ignition''' effects have Anti-Unstoppable capabilities.
<gallery>
File:BarrierS.png|75px|thumb|Barrier Symbol
File:OverloadS.png|75px|thumb|Overload Symbol
File:UnstoppableS.png|75px|thumb|Unstoppable Symbol
</gallery>


==List of Champions==
==List of Champions==
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