Champion: Difference between revisions

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==Overview==
==Overview==
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
 
[[File:BarrierS.png|100px|thumb|Barrier Symbol]]
*{{Icon|Barrier}} '''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
*'''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
*{{Icon|Overload}} '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
[[File:OverloadS.png|100px|thumb|Overload Symbol]]
*{{Icon|Unstoppable}} '''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to allow them to aggressively assail their opponents in close range.  They are the only Champions that are unable to regenerate health.
*'''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
[[File:UnstoppableS.png|100px|thumb|Unstoppable Symbol]]
*'''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resistances to allow them to aggressively assail their opponents in close range.  They are the only Champions that are unable to regenerate health.


Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons and subclass verbs also have intrinsic Anti-Champion capabilities such as [[Wish-Ender]] and '''Suspend'''.
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny 2 Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons and subclass verbs also have intrinsic Anti-Champion capabilities such as [[Wish-Ender]] and '''Suspend'''.
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