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[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]] | [[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]] | ||
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}} | {{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}} | ||
'''Champions''' are special boss type enemies introduced in ''[[Shadowkeep]]''. They appear in [[Nightfall | '''Champions''' are special boss type enemies introduced in ''[[Shadowkeep]]''. They appear in Heroic of higher difficulty content, such as [[Nightfall]]s or elected [[Lost Sector]]s, seasonal activities, raids starting from [[Garden of Salvation]] onwards in Destiny 2, an rarely in other activities. They are units who have been “touched” by the [[Darkness]].<ref>[https://www.ishtar-collective.net/items/stem-the-dark?highlight=champions Stem the Dark]</ref> [[Saint-14]] stated that they were tricky enemies that he had fought multiple times in the [[Infinite Forest]].<ref>[https://www.ishtar-collective.net/items/strictly-enforced?highlight=champions Strickly Enforced]</ref> | ||
==Overview== | ==Overview== | ||
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* '''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health. | * '''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health. | ||
* '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. | * '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. | ||
* '''Unstoppable''' Champions have a severely high | * '''Unstoppable''' Champions have a severely high damage reduction and an immunity to staggering or stuns, and will use these resiliences to allow them to aggressively assail their opponents in close range. | ||
Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capabilities already attached. | Each type of Champion has a corresponding type of player weapon or ability that can be used to counter their special attribute. They will stun the Champion temporarily and will notify all nearby players with a sound and a text prompt. Anti-Champion capability can be most easily acquired through the current [[Artifact#Destiny_2_Artifacts|Seasonal Artifact]] with unlockable weapon mods and class ability mods equipped on armor. Some [[Exotic]] weapons also have Anti-Champion capabilities already attached. | ||
* Anti-Barrier | * '''Anti-Barrier''' effect are the only way to damage a Barrier Champion's shield using shield-piercing effect. They will also bypass defences such as those utilized by [[Phalanx]]es and [[Hydra]]s and do extra damage to [[Titan (class)|Titan]] Barricades in PvP modes. Anti-barrier mods will generally always be active. | ||
* Overload | * '''Anti-Overload''' effects require concentrated fire to disable Overload Champion abilities in a process referred to as disruption. They will also decrease the damage output and ability use of other enemies and delay PvP opponent ability regeneration. Overload abilities take effect immediately. Overload weapons will generally activate after rapidly firing the weapon. | ||
* Unstoppable | * '''Anti-Unstoppable''' effects are the only thing that can stagger Unstoppable Champions and remove their damage reduction. They will also stagger other unshielded enemies, possibly making them flinch with every hit, and sometimes produce an explosive effect capable of splash damage, but otherwise increase damage. Unstoppable waepon mods will generally activate after aiming down sights for a brief period. | ||
==List of Champions== | ==List of Champions== | ||
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*[[Overload Minotaur]] | *[[Overload Minotaur]] | ||
{{Col-end}} | {{Col-end}} | ||
==Trivia== | ==Trivia== | ||
* These enemies appear to be imbued with Darkness-derived powers, indicated by the red-black tendrils and aura rising from their shoulders. | * These enemies appear to be imbued with Darkness-derived powers, indicated by the red-black tendrils and aura rising from their shoulders. | ||
**These enemies emit a dark gas from its body, similar to | **These enemies emit a dark gas from its body, similar to [[Qodron, Gate Lord|Qodron]], and the [[Eschaton Mind]], [[Imminent Mind]], and [[Primeval Mind]]. | ||
*The [[Scorn]] never had any champions until [[Season of the Lost]]. | *The [[Scorn]] never had any champions until [[Season of the Lost]]. | ||
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