Champion: Difference between revisions

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[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
[[File:Unstoppable Ogre.jpg|thumb|An [[Unstoppable Ogre]].]]  
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
{{Quote|Champions of what? A lofty title won't protect them from you.|[[Zavala]].<ref>'''Bungie (2019/10/01)''', ''[[Destiny]]: Console, [https://www.ishtar-collective.net/items/they-were-the-champions?highlight=champion They Were the Champions]''</ref>}}
'''Champions''' are special boss enemies introduced in ''[[Shadowkeep]]''. They appear in [[Nightfall|The Ordeal]] on Heroic or harder, Legend and Master [[Lost Sector]]s, seasonal activities, and hidden on the [[Moon]] patrol space.
'''Champions''' are special boss enemies introduced in ''[[Shadowkeep]]''. They appear in [[Nightfall|The Ordeal]] on Heroic or harder, Raids Legend and Master [[Lost Sector]]s, seasonal activities, the [[Garden of Salvation]] raid, master [[Vault of Glass]] (In Destiny 2), and hidden on the [[Moon]] patrol space.


==Overview==
==Overview==
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.
Champions come in three varieties; Barrier, Overload, and Unstoppable. A given enemy race has a Champion for two of the three types, and can be easily identified by red, tendril-like growths and dark coloration. These come in a crown shape for Barrier Champions, double horn shape for Unstoppable Champions, and two circles around the head and torso for Overload Champions.


* '''Barrier''' Champions behave much like their normal counterparts would until they are threatened with death. When damaged to an extent, they will create an impenetrable dome shield that also heals up most of their lost health.
* '''Barrier''' Champions behave much like their normal counterparts would until they are at one third of their health. When damaged to one third, they will create an impenetrable dome shield that also heals up most of their lost health.
* '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
* '''Overload''' Champions not only have an advanced healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively.
* '''Unstoppable''' Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to aggressively assail their opponents from close range and from afar.
* '''Unstoppable''' Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to aggressively assail their opponents from close range and from afar.