Challenge of the Elders: Difference between revisions

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'''Challenge of the Elders''' is the highest difficulty of the [[Prison of Elders]] 3-player matchmade activity, added with the [[April Update]] during Year 2 of [[Destiny]].  
'''Challenge of the Elders''' is the highest difficulty of the [[Prison of Elders]] 3-player matchmade activity, added with the [[April Update]] during Year 2 of [[Destiny]].  


===Overview===
==Overview==
The Challenge of the Elders is a 320 Light version of the Prison of Elders, and consists of 3 boss rounds. Each boss is the same as encountered in the Level 28 and Level 41 Prison of Elders, though most have a new mechanic. Unlike the regular Prison of Elders, which has random modifiers each round, the Challenge of the Elders will have a single modifier for the whole activity. Both the modifier and the bosses are randomized each weekly reset.
The Challenge of the Elders is a 320 Light version of the Prison of Elders, and consists of 3 boss rounds. Each boss is the same as encountered in the Level 28 and Level 41 Prison of Elders, though most have a new mechanic. Unlike the regular Prison of Elders, which has random modifiers each round, the Challenge of the Elders will have a single modifier for the whole activity. Both the modifier and the bosses are randomized each weekly reset.


Access to the Challenge of the Elders is only granted to Guardians who possess the [[Elders' Sigil]], which can be purchased from [[Variks, the Loyal]] in the [[Vestian Outpost]] for 100 Glimmer. The Sigil states what regular modifier is active that week, as well as what type of attack will grant bonus points upon defeating an enemy. It also tracks the player's weekly high score in a single Challenge run, and the player's weekly accumulated score (that is, the total number of points from all Challenge runs that week).  
Access to the Challenge of the Elders is only granted to Guardians who possess the [[Elders' Sigil]], which can be purchased from [[Variks, the Loyal]] in the [[Vestian Outpost]] for 100 Glimmer. The Sigil states what regular modifier is active that week, as well as what type of attack will grant bonus points upon defeating an enemy. It also tracks the player's weekly high score in a single Challenge run, and the player's weekly accumulated score (that is, the total number of points from all Challenge runs that week).  


===Bosses===
==Bosses==
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{|
! style="vertical-align:middle" | Boss
! style="vertical-align:middle" | Boss
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===Rewards===
==Rewards==
Upon completion of the final round, the activity will end, and access to the Crystal Barrow will not be granted. Instead, the rewards for completing the activity will be directly granted to the player. In addition to usual post-match rewards, the player can acquire from Variks a random [[Queen's Wrath]]-themed Legendary weapon for completing a Challenge of the Elders activity with a high score of 30,000 or more, and a random [[Fallen]]-themed armour piece for accummulating a total score of 90,000 in a single week. The Challenge of the Elders is also the only source of the [[Consumed Shell]] along with the Year 2 versions of the [[Lord of Wolves]], [[Dreg's Promise]], and [[Queenbreakers' Bow]]. The rewards are as follows:
Upon completion of the final round, the activity will end, and access to the Crystal Barrow will not be granted. Instead, the rewards for completing the activity will be directly granted to the player. In addition to usual post-match rewards, the player can acquire from Variks a random [[Queen's Wrath]]-themed Legendary weapon for completing a Challenge of the Elders activity with a high score of 30,000 or more, and a random [[Fallen]]-themed armour piece for accummulating a total score of 90,000 in a single week. The Challenge of the Elders is also the only source of the [[Consumed Shell]] along with the Year 2 versions of the [[Lord of Wolves]], [[Dreg's Promise]], and [[Queenbreakers' Bow]]. The rewards are as follows: