Cabal Magma Launcher: Difference between revisions

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{{New content|[[Destiny 2]]}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Chelsea-velazquez-red-guard-flamethrower-high-01.jpg|360px]]
|image= [[File:Chelsea-velazquez-red-guard-flamethrower-high-01.jpg|300px]]
|manufacturer= [[Cabal]]
|manufacturer= [[Cabal]]
|style=
|style=
|class=
|class=
|type= Pyrotechnic Projector
|type= Defoliant Projector
|level=
|level=
|accuracy= Perfect
|accuracy= Low
|impact= High
|impact= High
|stability= Perfect
|stability= High
|handling=
|handling=
|magazine= Infinite
|magazine=  
|feed= Fuel Tank
|feed= Fuel Tank
|ammo= [[Solar]] Flames
|ammo= Incendiary Fuel
|mode= Full-auto
|mode= Stream
|rate= Fast
|rate= Fast
|damage= [[Solar]]
|damage= {{icon|Solar}} [[Solar]]
|range= Long
|range= Medium
|service= [[Cabal]]
|service=
|affiliation= [[Red Legion]] <br> [[Loyalists]]
|affiliation= [[Red Legion]] <br> [[Loyalists]] <br> [[Imperial Cabal]] <br> [[Shadow Legion]]
}}
}}


The '''Cabal Magma Launcher''' is a weapon exclusively used by the [[Incendior]]s of the [[Red Legion]]. They fires in volleys of three to five fire blasts that leave a residual flame were they land, making this weapon very dangerous to ignore and it can fire a short-range compression blast that can knock away foes.
The '''Cabal Magma Launcher''' is a weapon exclusively used by [[Cabal]] [[Incendior]] troops.
 
==Overview==
==Overview==
These weapons deal [[Solar]] damage through the emission of scorching flames.
This weapon primarily operates by firing puffs of [[Solar]] flame at a moderate range, which can leave behind residual flames if they hit a surface, dealing lingering burning damage to unwary targets. The stream of flames can be arched to increase its range, though its slowness makes the Magma Launcher unlikely to hit moving targets beyond its optimal range. The weapon can also be charged to unleash a short-ranged Compression Blast that knocks the target back very far.
 
There are three attacks possible with this weapon. First is a moderate spray of small balls of flame. This is the most long-ranged attack, and has surprising range, quite like that of any rifle for what is supposed to be a flamethrower (maybe it fires that [[Cabal oil]] that they love so much). The attack leaves behind small patches of flames, which can deal light damage.
 
Second is a close range blast of flame. This is charged up for about a second, then released into a wave with knockback comparable to an Ultra's stomp. It can be interrupted by staggering the Incendior.


Third is the Incendior hitting the enemy in front of it for decent damage. Simple as that.
The rare [[Taken Incendior]]s have their Magma Launchers transformed into the '''Orphic Flame Tank'''. This weapon still launches Solar flames, though smeared in a black tinge, but instead of the Compression Blast, it can be charged to launch an Umbral Blast, a long ranged explosive that deals Solar damage and leaves behind a burning pool of [[Void]] flames.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Magma Launcher.jpg
File:Magma Launcher.jpg|A Magma Launcher lying in the wilderness of the [[European Dead Zone|EDZ]]
File:Chelsea-velazquez-red-guard-flamethrower-high-02.jpg|Render, rear view.
File:Chelsea-velazquez-red-guard-flamethrower-high-02.jpg|Render, rear view.
File:Chelsea-velazquez-red-guard-flamethrower-high-03.jpg|Render, front view.
File:Chelsea-velazquez-red-guard-flamethrower-high-03.jpg|Render, front view.