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The Pyramids are closely associated with the [[Darkness]] and are even sometimes referred to as "the Darkness" themselves. However, available information suggests that the Pyramids are nonetheless distinct from the Darkness in a similar way as the [[Traveler]] is distinct from the [[Light]].  
The Pyramids are closely associated with the [[Darkness]] and are even sometimes referred to as "the Darkness" themselves. However, available information suggests that the Pyramids are nonetheless distinct from the Darkness in a similar way as the [[Traveler]] is distinct from the [[Light]].  


The Pyramids are the ancient enemy of the [[Traveler]],<ref name="Journey">[https://guides.gamepressure.com/destiny/guide.asp?ID=26797 '''Game Pressure''': ''[[A Guardian Rises]]'']</ref> and have actively tracked it through the cosmos for countless eons, bringing destruction to the very civilizations it has uplifted.
The Pyramids are the ancient enemy of the [[Traveler]],<ref name="Journey">[https://guides.gamepressure.com/destiny/guide.asp?ID=26797 '''Game Pressure''': ''[[A Guardian Rises]]'']</ref> and have actively tracked it through the cosmos for countless eons, bringing destruction to any civilization it has uplifted.


The Pyramids vary in size, but the ones we've seen currently in the system are near-double the size of a [[Fallen]] [[Ketch]]. They all share a tetrahedral shape, broken up by lines of yellow-orange lights. They are accompanied by fleets of smaller entities known as [[Pyramid Scale|Pyramid Scales]]; about the size of a jumpship, these objects are hexahedrons with floating dagger-like extensions extending from their undersurface and are made of the same chiseled obsidian-like material as the larger Pyramids. Various other polyhedral, jagged manifestations are evident on Europa such as the Cruxes.  
The Pyramids vary in size, but the ones seen currently in the system are near-double the size of a [[Fallen]] [[Ketch]]. They all share a tetrahedral shape, broken up by lines of yellow-orange lights. They are accompanied by fleets of smaller entities known as [[Pyramid Scale|Pyramid Scales]]; about the size of a jumpship, these objects are hexahedrons with floating dagger-like extensions extending from their undersurface and are made of the same chiseled obsidian-like material as the larger Pyramids. Various other polyhedral, jagged manifestations are evident on Europa such as the Cruxes.  


Based on the [[The Guardian|Guardian]]'s exploration of the [[Pyramid (Luna)|Lunar Pyramid]], the Pyramids have interior spaces apparently designed for human-scale inhabitants. Dark hallways illuminated by scant red and white lights and veiled by a faint mist connect various chambers ranging from a large entryway overlooking a blinding white pit to smaller rooms adorned with murals. Most distinctive of all is a chamber atop a vast staircase that hosts a massive sculpture of what appeared to resemble a veiled humanoid figure. An identical chamber was also found within the Europan Pyramid, perhaps indicating that all Pyramids contain such a room. The significance of these statues remains unclear. Although the Lunar Pyramid had been left buried beneath the surface of Luna for many centuries, if not millennia, numerous sounds can be heard within its walls including harsh whispers, an ever-present hum of machinery, and distant howls.
Based on the [[The Guardian|Guardian]]'s exploration of the [[Pyramid (Luna)|Lunar Pyramid]], the Pyramids have interior spaces apparently designed for human-scale inhabitants. Dark hallways illuminated by scant red and white lights and veiled by a faint mist connect various chambers ranging from a large entryway overlooking a blinding white pit to smaller rooms adorned with murals. Most distinctive of all is a chamber atop a vast staircase that hosts a massive sculpture of what appeared to resemble a veiled humanoid figure. An identical chamber was also found within the Europan Pyramid, perhaps indicating that all Pyramids contain such a room. The significance of these statues remains unclear. Although the Lunar Pyramid had been left buried beneath the surface of Luna for many centuries, if not millennia, numerous sounds can be heard within its walls including harsh whispers, an ever-present hum of machinery, and distant howls.


Within the [[Pyramid (Io)|Ionian Pyramid]], a unique chamber was discovered in the form of a cavernous shrine. At its centre, a stone idol of a Pyramid stood before numerous effigies resembling several races, beyond which lied numerous pillars. These effigies included depictions of [[Hive]], [[Fallen]], [[Cabal]], and [[Guardian]]s of the Last City, all gazing up at the Pyramid. Shadows of the Pyramid stretch across the ground, reaching out towards the surrounding races, the largest of which extends out towards the Fallen.  
Within the [[Pyramid (Io)|Ionian Pyramid]], a unique chamber was discovered in the form of a cavernous shrine. At its center, a stone idol of a Pyramid stood before numerous effigies resembling several races, beyond which lied numerous pillars. These effigies included depictions of [[Hive]], [[Fallen]], [[Cabal]], and [[Guardian]]s of the Last City, all gazing up at the Pyramid. Shadows of the Pyramid stretch across the ground, reaching out towards the surrounding races, the largest of which extends out towards the Fallen.  


As discovered by [[Asher Mir]] through his experimentation, Pyramids have a defensive mechanism where incoming projectiles appear to simply disappear on the point of impact, while still physically existing in some form. This defense also seems to suppress electromagnetic radiation to a degree, requiring a fully equipped relay system to remain detectable from the outside.<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], Playstation 4, Activision Blizzard'', [[Lore]]: [[Lore:Duress_and_Egress#Asher:_Observation|Duress and Egress]]''</ref>
As discovered by [[Asher Mir]] through his experimentation, Pyramids have a defensive mechanism where incoming projectiles appear to simply disappear on the point of impact, while still physically existing in some form. This defense also seems to suppress electromagnetic radiation to a degree, requiring a fully equipped relay system to remain detectable from the outside.<ref>'''Bungie (2020/6/9)''', ''[[Destiny 2]]: [[Season of Arrivals]], Playstation 4, Activision Blizzard'', [[Lore]]: [[Lore:Duress_and_Egress#Asher:_Observation|Duress and Egress]]''</ref>
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