Argos, Planetary Core: Difference between revisions

→‎Destroy Argos: Added another Argos pic
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===Destroy Argos===
===Destroy Argos===
[[File:ArgosUncut.jpg|thumb|right|300px|Argos the Planetary Core]]
With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage. Additionally, it will send a barrage of [[Supplicant]] missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.
With its full form finally revealed, Argos begins to attack with its [[Aeon Maul]], which has greater range and rate of fire than those wielded by normal [[Hydra]]s. It will be protected by a prismatic barrier that can only be disabled by bringing the floating elemental charges on the top, left, and right corners in line with a switch at the center, again using the respective cranium weapons, which will be obtained in the same manner as last time. When the barrier is shut down, [[Guardian]]s will gain the "Unstable Energy Boost" buff and be able to freely damage Argos. However, they must remain alert, as Argos will activate one of two self-defense protocols. It can fire a detainment prism from its eye, trapping anyone that it touches and sending them away from the main platforms, eventually killing them via Force Cage. Additionally, it will send a barrage of [[Supplicant]] missiles, which will seek their targets out and blast them apart. After a short while, the prismatic barrier will re-calibrate itself and fully shield Argos once again. However, it will occasionally bring down the barrier and attempt to rip the air with Void energy, signaling the charge-up of its Gravity Smasher bomb. If left to detonate on its own, it will instantly kill the whole team. The only way to shut this process down is to, from the surrounding semicircular platforms, destroy a pair of weak points that will be open: one on its middle segment arms, one on its head, and one on its back. Destroying any given pair of weak spots will briefly stun Argos, allowing some damage to be dealt, but it is recommended to get back to gathering craniums to initiate the damage phase again.


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