Arc: Difference between revisions
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[[File:Grimoire Arc.jpg|96px|thumb | [[File:Grimoire Arc.jpg|96px|thumb|A Grimoire Card of Arc]] | ||
{{ | [[File:ArcS.png|100px|thumb|Arc Symbol]] | ||
{{Article quote|Become a current of Light, moving with blinding speed and amplifying your capabilities.}} | |||
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | '''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | ||
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{{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | {{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | ||
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref> | Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref> | ||
<ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine</ref> | <ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine]</ref> | ||
According to [[Osiris]], Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora]], Arc teaches that change is a fundamental aspect of the universe, and that "to wield it is to ride the storm of the unguessable".<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=FjEDQ0IlmAI Arc — Osiris's Interpretation]''</ref> | |||
==Gameplay== | ==Gameplay== | ||
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====Subclasses==== | ====Subclasses==== | ||
[[Striker]] [[Titan (class)|Titans]] use | [[Striker]] [[Titan (class)|Titans]] use Arc Light to charge their fists with lightning to obliterate their foes with a deadly close-range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a electrified missile known as [[Thundercrash]] to deal massive impact damage. | ||
[[Bladedancer]] [[Hunter]]s use | [[Bladedancer]] [[Hunter]]s use Arc Light to manifest a pair of daggers known as [[Arc Blade]]s. | ||
[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use | [[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use Arc Light to create an electrified bo-staff known as an [[Arc Staff]]; wielding it with martial arts and able to deflect projectiles when blocking. They can also throw this Arc Staff to create a damaging electric field known as a [[Gathering Storm]]. In [[The Final Shape]], Hunters can use [[Storm’s Edge]], which allows them to summon a knife of crackling Arc energy and toss it, Blinking it its impact point and unleashing a powerful swipe attack that deals heavy damage to enemies nearby. This super can be used up to three times in rapid succession, allowing for a total of 3 Blink attacks. | ||
[[Stormcaller]] [[Warlock]]s use Arc Light to | [[Stormcaller]] [[Warlock]]s use Arc Light to envelop themselves with the power of the storm known as [[Stormtrance]] as they roam the battlefield and unleash massive chain lighting at their enemies. By concentrating the Arc Light into their palms, they can unleash a long-range, electric beam known as [[Chaos Reach]]. | ||
====Verbs==== | ====Verbs==== | ||
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*'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants. | *'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants. | ||
**By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | **By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | ||
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant | *'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy. | ||
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. | *'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned | ||
*''' | *'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunned. | ||
====Grenades==== | ====Grenades==== | ||
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*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | *'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | ||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | *'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | ||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 | *'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns. | ||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | *'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | ||
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | |||
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets. | |||
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | *'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | ||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | *'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | ||
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | *'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | ||
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy | *'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly. | ||
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | *'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | ||
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | *'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | ||
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*[[Heir Apparent]] | *[[Heir Apparent]] | ||
*[[Legend of Acrius]] | *[[Legend of Acrius]] | ||
*[[Symmetry]] | *[[Symmetry (weapon)|Symmetry]] | ||
*[[The Fourth Horseman]] | *[[The Fourth Horseman]] | ||
*[[Divinity]] | *[[Divinity]] | ||
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*[[Dead Messenger]] | *[[Dead Messenger]] | ||
*[[Grand Overture]] | *[[Grand Overture]] | ||
*[[Centrifuse]] | |||
*[[Delicate Tomb]] | |||
*[[Ex Diris]] | |||
==List of appearances== | ==List of appearances== | ||
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<references/> | <references/> | ||
{{Elements}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |