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[[File:Grimoire Arc.jpg|96px|thumb|A Grimoire Card of Arc]]
{{Quote|A spark can give life...or take it.|Grimoire.}}
[[File:ArcS.png|100px|thumb|Arc Symbol]]
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is related to electricity, and can be wielded by [[Guardians]] to generate lightning bolts and other electromagnetic phenomena. It is also one of four classes of [[Elemental damage|elemental damage]] common to all Guardian weapons.
{{Article quote|Become a current of Light, moving with blinding speed and amplifying your capabilities.}}
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]].


==Overview==
==Overview==
Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry and generators that runs on Arc Energy, including weapons.<ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren’t attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller’s Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks.
{{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}}
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref>
<ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine]</ref>


[[Striker]] [[Titan (class)|titans]] use arc light to charge their fists with lightning to obliberate their foes with deadly close range ability known as [[Fist_of_Havoc|Fist of Havoc]].
According to [[Osiris]], Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora]], Arc teaches that change is a fundamental aspect of the universe, and that "to wield it is to ride the storm of the unguessable".<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=FjEDQ0IlmAI Arc — Osiris's Interpretation]''</ref>


[[Bladedancer]] [[Hunter (class)|hunters]] manifest arc light to create pair of arc knives known as  [[Arc_Blade|Arc blade]].
==Gameplay==
===Guardians===
Guardian subclasses that channel Arc energy use it to increase speed and close combat power.


[[Warlock|Warlocks]] known as [[Stormcaller|stormcallers]] use arc light to destroy their enemies with the power of the storm known as [[Stormtrance]].
====Subclasses====


==Notable Weapons==
[[Striker]] [[Titan (class)|Titans]] use Arc Light to charge their fists with lightning to obliterate their foes with a deadly close-range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a electrified missile known as [[Thundercrash]] to deal massive impact damage.
Thunderlord (Destiny 1&2),
 
Riskrunner (Destiny 2),
[[Bladedancer]] [[Hunter]]s use Arc Light to manifest a pair of daggers known as [[Arc Blade]]s.
Worldline Zero (Destiny 2),
 
Wardcliff Coil (Destiny 2),
[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use Arc Light to create an electrified bo-staff known as an [[Arc Staff]]; wielding it with martial arts and able to deflect projectiles when blocking. They can also throw this Arc Staff to create a damaging electric field known as a [[Gathering Storm]]. In [[The Final Shape]], Hunters can use [[Storm’s Edge]], which allows them to summon a knife of crackling Arc energy and toss it, Blinking it its impact point and unleashing a powerful swipe attack that deals heavy damage to enemies nearby. This super can be used up to three times in rapid succession, allowing for a total of 3 Blink attacks.
Time and Patience (Destiny 2),
 
Anarchy (Destiny 2),
[[Stormcaller]] [[Warlock]]s use Arc Light to envelop themselves with the power of the storm known as [[Stormtrance]] as they roam the battlefield and unleash massive chain lighting at their enemies. By concentrating the Arc Light into their palms, they can unleash a long-range, electric beam known as [[Chaos Reach]].
Cloudstrike (Destiny 2),
 
Hard Light (Destiny 1&2) [Damage type changeable],
====Verbs====
Borealis (Destiny 2) [Damage type changeable],
 
Heir Apparent (Destiny 2),
Common effects of Arc subclasses, as defined in the Light 3.0 update, are:<ref>https://www.bungie.net/en/Explore/Detail/News/51707</ref>
Legend of Acrius (Destiny 2),
 
Symmetry (Destiny 2),
*'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants.
The Fourth Horseman (Destiny 1&2),
**By default, rapidly defeating multiple targets with Arc damage will '''amplify'''  you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''.
Divinity (Destiny 2),
*'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy.
The Queenbreaker (Destiny 1&2) [Name in Destiny 1 is Queensbreakers Bow],
*'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned
Trinity Ghoul,
*'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunned.
Coldheart (Destiny 2),
 
D.A.R.C.I. (Destiny 2),
====Grenades====
The Prospector (Destiny 2),
 
Dregs Promise (Destiny 1),
As of the Arc 3.0 update, all grenades are accessible to all classes.
Zhalo Supercell (Destiny 1),
 
Plan C (Destiny 1),
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets.
Hereafter (Destiny 1),
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets.
The Trespasser (Destiny 1),
*'''[[Arcbolt Grenade]]''': A grenade that chains bolts of lightning to nearby targets.
Bolt Caster. (This list does NOT include the raid adept exotics from Destiny 1)
*'''[[Pulse Grenade]]''': A grenade that periodically damages targets within its explosion radius.
*'''[[Storm Grenade]]''': A grenade that calls down a focused lightning storm.
*'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets.
*'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning.
 
====Fragments====
 
Shared effects that can be exchanged to customize the powers of a subclass.
 
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]].
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion.
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect.
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength.
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience.
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns.
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration.
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting.
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets.
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''.
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly.
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength.
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline.
*'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery.
 
===Enemies===
The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many [[Abilities]], sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to [[Legionaries]] and [[Phalanx]]es, though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage.
 
Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s.
 
==Notable weapons==
*[[Thunderlord]]
*[[Riskrunner]]
*[[Worldline Zero]]
*[[The Wardcliff Coil]]
*[[Patience and Time]]
*[[Anarchy]]
*[[Cloudstrike]]
*[[Hard Light]]
*[[Borealis]]
*[[Heir Apparent]]
*[[Legend of Acrius]]
*[[Symmetry (weapon)|Symmetry]]
*[[The Fourth Horseman]]
*[[Divinity]]
*[[The Queenbreaker]]
*[[Trinity Ghoul]]
*[[Coldheart]]
*[[D.A.R.C.I.]]
*[[The Prospector]]
*[[Dreg's Promise]]
*[[Zhalo Supercell]]
*[[Plan C]]
*[[Hereafter]]
*[[Trespasser]]
*[[Bolt-Caster]]
*[[Dead Messenger]]
*[[Grand Overture]]
*[[Centrifuse]]
*[[Delicate Tomb]]
*[[Ex Diris]]


==List of appearances==
==List of appearances==
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[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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