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{{ | {{Image}} | ||
[[File:Grimoire Arc.jpg|96px|thumb|A Grimoire Card of Arc]] | |||
{{ | [[File:ArcS.png|100px|thumb|Arc Symbol]] | ||
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]] | {{Article quote|Become a current of Light, moving with blinding speed and amplifying your capabilities.}} | ||
'''Arc''' is one of several known manifestations of the [[Light]], along with [[Solar]] and [[Void]]. It is also one the classes of [[Elemental damage|elemental damage]]. | |||
==Overview== | ==Overview== | ||
Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry | {{Quote|Arc energy's not just electricity. Lot more finicky than that. Fission.|[[Banshee-44]]<ref>'''Bungie (2019/12/10)''', ''[[Destiny 2]]: [[Season of Dawn]] - [https://www.ishtar-collective.net/items/arc-calibration-2 Arc Calibration]''</ref>}} | ||
Arc Light is related to electricity and electromagnetism, and can be wielded by [[Guardian]]s to generate lightning bolts and other electromagnetic phenomena. Many of the [[Golden Age]] technologies of [[Humanity]] possesses circuitry, generators that run on Arc Energy, including weapons as well as tech that produces holograms.<ref>[https://www.ishtar-collective.net/records/the-job?highlight=data+arc The Job]</ref><ref>[https://www.ishtar-collective.net/entries/lucky-raspberry?highlight=Arc Lucky Rasberry]</ref><ref>[https://www.ishtar-collective.net/entries/riskrunner?highlight=Arc Riskrunner]</ref> [[Vex]] are known to have a hindrance to exposure to Arc Energy, although this would be if they weren't attempting to harness it. <ref>[https://d2.destinygamewiki.com/wiki/Exodus_Crash Exodus Crash]</ref> Arc is even found in the weather system itself.<ref>[https://www.ishtar-collective.net/transcripts/quest-bottle-the-arc-the-stormcallers-path?highlight=Stormcaller Quest: Bottle the Arc, The Stormcaller's Path]</ref> Arc energy can be found in [[Dark Ether]] with how the [[Screeb]]s and [[Abomination]]s use their attacks. Concentrated Arc can even distort space, and enough of it can even hinder [[Transmat]] usage.<ref>[https://www.youtube.com/watch?v=Btxqz0DIPh8 New Light Arc Field]</ref> | |||
<ref>[https://www.ishtar-collective.net/cards/web-mines?highlight=heavy Web Mine]</ref> | |||
[[ | According to [[Osiris]], Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to [[Ikora]], Arc teaches that change is a fundamental aspect of the universe, and that "to wield it is to ride the storm of the unguessable".<ref>'''Bungie (2023/2/28)''', ''[[Destiny 2]]: [[Lightfall]] - [[Osiris]]: [https://www.youtube.com/watch?v=FjEDQ0IlmAI Arc — Osiris's Interpretation]''</ref> | ||
==Gameplay== | |||
===Guardians=== | |||
Guardian subclasses that channel Arc energy use it to increase speed and close combat power. | |||
====Subclasses==== | |||
== | [[Striker]] [[Titan (class)|Titans]] use Arc Light to charge their fists with lightning to obliterate their foes with a deadly close-range ability known as [[Fist of Havoc]]. In ''[[Destiny 2]]'' they can also gather Arc Light to transform into a electrified missile known as [[Thundercrash]] to deal massive impact damage. | ||
[[Bladedancer]] [[Hunter]]s use Arc Light to manifest a pair of daggers known as [[Arc Blade]]s. | |||
[[Arcstrider]] [[Hunter]]s replaced Bladedancers in Destiny 2 and use Arc Light to create an electrified bo-staff known as an [[Arc Staff]]; wielding it with martial arts and able to deflect projectiles when blocking. They can also throw this Arc Staff to create a damaging electric field known as a [[Gathering Storm]]. In [[The Final Shape]], Hunters can use [[Storm’s Edge]], which allows them to summon a knife of crackling Arc energy and toss it, Blinking it its impact point and unleashing a powerful swipe attack that deals heavy damage to enemies nearby. This super can be used up to three times in rapid succession, allowing for a total of 3 Blink attacks. | |||
[[Stormcaller]] [[Warlock]]s use Arc Light to envelop themselves with the power of the storm known as [[Stormtrance]] as they roam the battlefield and unleash massive chain lighting at their enemies. By concentrating the Arc Light into their palms, they can unleash a long-range, electric beam known as [[Chaos Reach]]. | |||
====Verbs==== | |||
Heir Apparent | Common effects of Arc subclasses, as defined in the Light 3.0 update, are:<ref>https://www.bungie.net/en/Explore/Detail/News/51707</ref> | ||
Legend of Acrius | |||
Symmetry ( | *'''Amplified''' - Your movement speed and weapon handling are greatly increased. After sprinting for a short time, you enter '''Speed Booster''', further increasing your sprint speed and granting damage resistance against PvE combatants. | ||
The Fourth Horseman | **By default, rapidly defeating multiple targets with Arc damage will '''amplify''' you. Your equipped Aspects and Fragments provide additional methods to become and benefit from being '''amplified'''. | ||
Divinity | *'''Ionic Trace''' - A bolt of pure Arc energy that travels along the ground, seeking its creator. When picked up, Ionic Traces grant grenade, melee, and class ability energy. | ||
The Queenbreaker | *'''Blind''' - Combatants are disoriented and cannot fire their weapons. Enemy players' HUD is removed and their vision is obscured. When blinded, {{Icon|Unstoppable}} Unstoppable Champions are stunned | ||
Trinity Ghoul | *'''Jolt''' - The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes {{Icon|Overload}} Overload Champions to be stunned. | ||
Coldheart | |||
D.A.R.C.I. | ====Grenades==== | ||
The Prospector | |||
As of the Arc 3.0 update, all grenades are accessible to all classes. | |||
Zhalo Supercell | |||
Plan C | *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | ||
Hereafter | *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | ||
*'''[[Arcbolt Grenade]]''': A grenade that chains bolts of lightning to nearby targets. | |||
Bolt Caster | *'''[[Pulse Grenade]]''': A grenade that periodically damages targets within its explosion radius. | ||
*'''[[Storm Grenade]]''': A grenade that calls down a focused lightning storm. | |||
*'''[[Flashbang Grenade]]''': An explosive grenade that damages and '''blinds''' nearby targets. | |||
*'''[[Lightning Grenade]]''': A grenade that sticks to any surface and emits bolts of lightning. | |||
====Fragments==== | |||
Shared effects that can be exchanged to customize the powers of a subclass. | |||
*'''Spark of Amplitude''': Rapidly defeating targets while you are '''amplified''' creates an [[Orb of Light|Orb of Power]]. | |||
*'''Spark of Beacons''': While you are '''amplified''', your Arc Special weapon final blows create a '''blinding''' explosion. | |||
*'''Spark of Brilliance''': Defeating a '''blinded''' target with precision damage creates a '''blinding''' explosion. +10 Intellect. | |||
*'''Spark of Discharge''': Arc weapon final blows have a chance to create an '''Ionic Trace'''. -10 Strength. | |||
*'''Spark of Feedback''': Taking melee damage briefly increases your outgoing melee damage. +10 Resilience. | |||
*'''Spark of Focus''': After sprinting for a short duration, your class ability regeneration is increased. -10 to the stat affecting class ability cooldowns. | |||
*'''Spark of Frequency''': Melee hits greatly increase your reload speed for a short duration. | |||
*'''Spark of Haste''': You have greatly increased mobility, resilience, and recovery while sprinting. | |||
*'''Spark of Instinct''': When critically wounded, taking damage from nearby targets emits a burst of damaging Arc energy that '''jolts''' targets. | |||
*'''Spark of Ions''': Defeating a '''jolted''' target creates an '''Ionic Trace'''. | |||
*'''Spark of Magnitude''': Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration. | |||
*'''Spark of Momentum''': Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy. | |||
*'''Spark of Recharge''': While critically wounded, your melee and grenade energy regenerate more quickly. | |||
*'''Spark of Resistance''': While surrounded by combatants, you are more resistant to incoming damage. +10 Strength. | |||
*'''Spark of Shock''': Your grenades '''jolt''' targets. -10 Discipline. | |||
*'''Spark of Volts''': Finishers make you '''amplified'''. +10 Recovery. | |||
===Enemies=== | |||
The [[Fallen]] are the main users of Arc weapons, with all their light, medium and melee weapons, as well as many [[Abilities]], sporting this damage type. The [[Taken]] and [[Hive]] also use Arc damage across many of their weapons, most famously the Hive [[Boomer]]. The [[Scorn]] reserve Arc damage for the rare [[Scorn Mine Launcher]]s and the attacks of [[Abomination]]s. In ''[[Destiny]]'', the [[Cabal]] had no Arc weapons, with [[Psion]] melees and shockwaves being the only source of the damage, but in ''Destiny 2'' they started issuing the [[Cabal Slug Shotgun]] in large amounts to [[Legionaries]] and [[Phalanx]]es, though Psions switched to Void abilities. Common [[Vex]] don't use Arc weapons, but the explosions of [[Fanatic]]s, as well as the pools of [[Radiolaria]] commonly encountered in their territory deal Arc damage. | |||
Arc [[Absorption Shield]]s are used by Fallen [[Captain]]s, [[Taken Centurion]]s, Scorn [[Chieftain]]s and [[Blood Guard Legionary|Blood Guard Legionaries]], and are added to [[Colossi]], [[Knight]]s and [[Harpies]] in higher difficulty activities, such as Legend [[Nightfall]]s. | |||
==Notable weapons== | |||
*[[Thunderlord]] | |||
*[[Riskrunner]] | |||
*[[Worldline Zero]] | |||
*[[The Wardcliff Coil]] | |||
*[[Patience and Time]] | |||
*[[Anarchy]] | |||
*[[Cloudstrike]] | |||
*[[Hard Light]] | |||
*[[Borealis]] | |||
*[[Heir Apparent]] | |||
*[[Legend of Acrius]] | |||
*[[Symmetry (weapon)|Symmetry]] | |||
*[[The Fourth Horseman]] | |||
*[[Divinity]] | |||
*[[The Queenbreaker]] | |||
*[[Trinity Ghoul]] | |||
*[[Coldheart]] | |||
*[[D.A.R.C.I.]] | |||
*[[The Prospector]] | |||
*[[Dreg's Promise]] | |||
*[[Zhalo Supercell]] | |||
*[[Plan C]] | |||
*[[Hereafter]] | |||
*[[Trespasser]] | |||
*[[Bolt-Caster]] | |||
*[[Dead Messenger]] | |||
*[[Grand Overture]] | |||
*[[Centrifuse]] | |||
*[[Delicate Tomb]] | |||
*[[Ex Diris]] | |||
==List of appearances== | ==List of appearances== | ||
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<references/> | <references/> | ||
{{Elements}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |