Walker: Difference between revisions

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==Strategy==
==Strategy==
The Fallen Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. For a start, its main cannon is laser guided and will remain fixated on a certain spot, giving Guardians enough time to evade its explosive rounds. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the Walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. This strategy also works without a fireteam, since the walker moves slowly. It is recommended not to approach the Walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they take less damage than armored legs.
In addition to its devastating weaponry, the Fallen Walker is protected by thick armor plating that is highly resistant to small arms fire, explosives and even [[Guardian]] abilities. While battling the Walker, it is highly advisable for Guardians to spread themselves out, use environmental cover and stay mobile to take advantage of its slow movement and targeting speed and minimize the damage it can do. Guardians should also keep an eye out for the laser sight as it will indicate where the main cannon is targeting and allow Guardians a chance to evade the incoming blast. It is also advised to avoid getting close to the Walker at all times as it is capable of emitting an Arc pulse that can damage and knock Guardians back a substantial distance.


While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the Walker's overall firepower. The main turret itself cannot be removed.
Although the body of the Walker is heavily armored, the plating on the leg segments is noticeably weaker and will break off after receiving enough sustained fire. Once the armor has been broken off a leg, or if the body sustains enough damage, it will be disabled temporarily and expose its true weak spot (its core) at the base of the "Head". After a few seconds, the Walker will emit an Arc blast and return to normal. It is also worth noting that once a leg has been exposed, it will now take substantially less damage and should be ignored. While not technically a weak spot, the missile pod on the side of the main gun can also be shot off with enough sustained fire.


==Appearances==
==Appearances==
Anonymous user