Forum:Ir Naziith, Spawn of Shin'ra: Difference between revisions

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==Gameplay==
==Gameplay==
Ir Naziith is first encountered at the end of the [[Forum:Invasion|Invasion]] variant of the [[Schism]] mission, where she disappears soon after the player sees her. She is then fought at the end of the Invasion variant of the [[Vendetta]] mission, where she appears already at a third of her health, wounded in her fight with Shaw. She fights like a regular [[Ultra]] Wizard, but beware of the large amount of [[Hive Trap|Hive Traps]] scattered around the room. She summons reinforcements once, and flees after reaching a sixth of her health.
Ir Naziith is first encountered at the end of the [[Forum:Invasions|Invasion]] variant of the [[Schism]] mission, where she disappears soon after the player sees her. She is then fought at the end of the Invasion variant of the [[Vendetta]] mission, where she appears already at a third of her health, wounded in her fight with Shaw. She fights like a regular [[Ultra]] Wizard, but beware of the large amount of [[Hive Trap|Hive Traps]] scattered around the room. She summons reinforcements once, and flees after reaching a sixth of her health.


Ir Naziith is then fought in the Invasion variant of [[The Disgraced]] strike. She is first encountered soon after the players enter the [[Jovian Complex]], and again fights like a regular powerful Wizard, but unlike most other bosses, she retains her [[Solar]] [[Absorption Shield]]. In this fight she is supported by other Wizards, a [[Hive Knight]] with a [[Boomer]] perched on a ledge, as well as numerous [[Thralls]] and, most dangerously, [[Revenant Cursed Thrall]]s. Beware of the latter, as they have considerable health and their explosions inflict very high damage. Ir Naziith can be killed here, but sometimes she flees when at about one third of her health.
Ir Naziith is then fought in the Invasion variant of [[The Disgraced]] strike. She is first encountered soon after the players enter the [[Jovian Complex]], and again fights like a regular powerful Wizard, but unlike most other bosses, she retains her [[Solar]] [[Absorption Shield]]. In this fight she is supported by other Wizards, a [[Hive Knight]] with a [[Boomer]] perched on a ledge, as well as numerous [[Thralls]] and, most dangerously, [[Revenant Cursed Thrall]]s. Beware of the latter, as they have considerable health and their explosions inflict very high damage. Ir Naziith can be killed here, but sometimes she flees when at about one third of her health.