Dûl Incaru, the Eternal Return: Difference between revisions

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|mission= [[The Shattered Throne]]
|mission= [[The Shattered Throne]]
|weapon=  
|weapon=  
|ability= Darkness Blasts <br> Immunity Crystal
|ability= Summon [[Taken]] <br> High Durability <br> Rapid Flight <br> Midair Levitation <br> Darkness Blasts <br> Immunity Crystal <br> Finite Thought <br> Resurrect Fatesmiths
}}
}}
{{Quote|Is my cyclical death not the very engine which brings you here, again and again, in hope of answers? Thus I do own the portion of your mind which you devote to truth's pursuit.|Dûl Incaru to the [[Young Wolf|Guardian]]}}
{{Quote|Is my cyclical death not the very engine which brings you here, again and again, in hope of answers? Thus I do own the portion of your mind which you devote to truth's pursuit.|Dûl Incaru to the [[Young Wolf|Guardian]]}}
'''Dûl Incaru, the Eternal Return''' is a [[Hive]] [[Wizard]] and a daughter of [[Savathûn|Savathûn, the Witch-Queen]]. Having infiltrated the [[Dreaming City]] through [[Riven]]'s wish, she is responsible for the city's [[Taken]] curse after the former's death and works with [[Quria]] to trap everything in a 3-week time loop upon her own demise. Unopposed, Dûl Incaru commands the Taken and Hive armies from [[Mara Sov]]'s corrupted throne world of [[Eleusinia]] in an unending battle with the [[Awoken]] and [[Guardians]], creating a kill battery for her mother's scheme for unlimited [[Sword Logic|power]].  She is often accompanied by her [[Darkblade]] bodyguards known as the Fatesmiths ([[Gaurog, Fatesmith of Incaru|Gaurog]], [[Alak-Tor, Fatesmith of Incaru|Alak-Tor]], and [[Ba-Kuur, Fatesmith of Incaru|Ba-Kuur]]), whose presence shields her from harm and can even resurrect them after death.
'''Dûl Incaru, the Eternal Return''' is a [[Hive]] [[Wizard]] and a daughter of [[Savathûn|Savathûn, the Witch-Queen]]. Having infiltrated the [[Dreaming City]] through [[Riven]]'s wish, she is responsible for the city's [[Taken]] curse after the former's death and works with [[Quria]] to trap everything in a 3-week time loop upon her own demise. Unopposed, Dûl Incaru commands the Taken and Hive armies from [[Mara Sov]]'s corrupted throne world of [[Eleusinia]] in an unending battle with the [[Awoken]] and [[Guardians]], creating a kill battery for her mother's scheme for unlimited [[Sword Logic|power]].  She is often accompanied by her [[Darkblade]] bodyguards known as the Fatesmiths ([[Gaurog, Fatesmith of Incaru|Gaurog]], [[Alak-Tor, Fatesmith of Incaru|Alak-Tor]], and [[Ba-Kuur, Fatesmith of Incaru|Ba-Kuur]]), whose presence shields her from harm and can even resurrect them after death.
==Gameplay==
If Dûl Incaru or her Fatesmiths are shot by a [[Guardian]], or one gets too close, the encounter will begin, where she will unleash her Fatesmiths and [[Taken Psion]] back-up. She will remain immune for most of the fight. On occasion, she will conjure a [[Void]] Crystal behind her, where ever she's positioned herself, which will shield all of her Fatesmiths; once the Crystal is destroyed, the shield breaks, but any killed Fatesmiths will be resurrected and more Taken Psions will spawn.
To deal damage to her, Guardians must kill the roaming Fatesmiths and collect their Finite Thoughts, which will allow 45 seconds of damage; the more Finite Thoughts collected (a maximum of 3), the more damage that can be done to Dûl Incaru (note, unlike [[Vorgeth, the Boundless Hunger|Vorgeth]]'s Petitioner's Mark, the timer cannot be reset). Once the timer hits 0, the players are killed, so it is advised that the players gather on the center altar so that they can be cleansed of the Finite Thought before it can fatally affect them. After the damage phase, the players should wait for Incaru to conjure another Crystal in order to summon the Fatesmiths once more and prep for another damage phase.


==Trivia==
==Trivia==