Gambit Prime: Difference between revisions

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===Reaper===
===Reaper===
A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather.
A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather.
====Perks====
*'''High-Value Tracker''' - Requires three or more Reaper points. Damaging a high-value target or non-Primeval boss marks it and weakens it for allies.
*'''Pinata of Death''' - Requires six or more Reaper points. Rapidly defeating multiple combatants drops Special Ammo for allies
*'''Long-Lasting Flavor''' - Requires 10 or more Reaper points. Motes you generate have an increased lifetime.
*'''Major Rewards''' - Defeating powerful enemies grants a temporary surge in grenade recharge rate.


===Collector===
===Collector===
The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers.
The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers.
====Perks====
*'''Inheritance''' - Requires three or more Collector points. Drop a portion of your carried Motes on death.
*'''Umbral Armor''' - Requires six or more Collector points. Rapidly picking up 5 motes grants an overshield.
*'''Cashback''' - Requires 10 or more Collector points. Gain Kinetic and Energy ammo whenever you bank.
*'''High-Yield Savings''' - Requires 15 or more Collector points. Carry up to 20 Motes. This enables you to send Giant Blockers to the enemy team.


===Sentry===
===Sentry===
The team defender, whose focus is dispatching blockers and fighting Primevals.
The team defender, whose focus is dispatching blockers and fighting Primevals.
====Perks====
*'''Umbral Strike''' - Requires three or more Sentry points. Multikills grant a damage buff against Taken. Clears when you damage a Taken combatant. Stacks up to 5x.
*'''Safe and Sound''' - Requires six or more Sentry points. Standing near the bank triggers health regeneration.
*'''Invader Tracker''' - Requires 10 or more Sentry points. Damaging an Invader marks them for your teammates.
*'''Light of the Defender''' - Requires 15 or more Sentry points. You and nearby allies are granted maximum resilience, mobility, and recovery while in the Well of Light.


===Invader===
===Invader===
The team assassin, who invades constantly to deny and steal motes.
The team assassin, who invades constantly to delay enemy progress.
====Perks====
*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time.
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield.
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading. grants a temporary damage bonus once you return to your own arena.
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes.


==List of Maps==
==List of Maps==
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