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===Reaper=== | ===Reaper=== | ||
A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather. | A Prime Team's enemy clearing machine, whose focus is to create as many motes as possible for the rest of the team to gather. | ||
====Perks==== | |||
*'''High-Value Tracker''' - Requires three or more Reaper points. Damaging a high-value target or non-Primeval boss marks it and weakens it for allies. | |||
*'''Pinata of Death''' - Requires six or more Reaper points. Rapidly defeating multiple combatants drops Special Ammo for allies | |||
*'''Long-Lasting Flavor''' - Requires 10 or more Reaper points. Motes you generate have an increased lifetime. | |||
*'''Major Rewards''' - Defeating powerful enemies grants a temporary surge in grenade recharge rate. | |||
===Collector=== | ===Collector=== | ||
The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers. | The team's mote gatherer, who gathers and deposits Motes of Darkness to quickly send blockers. | ||
====Perks==== | |||
*'''Inheritance''' - Requires three or more Collector points. Drop a portion of your carried Motes on death. | |||
*'''Umbral Armor''' - Requires six or more Collector points. Rapidly picking up 5 motes grants an overshield. | |||
*'''Cashback''' - Requires 10 or more Collector points. Gain Kinetic and Energy ammo whenever you bank. | |||
*'''High-Yield Savings''' - Requires 15 or more Collector points. Carry up to 20 Motes. This enables you to send Giant Blockers to the enemy team. | |||
===Sentry=== | ===Sentry=== | ||
The team defender, whose focus is dispatching blockers and fighting Primevals. | The team defender, whose focus is dispatching blockers and fighting Primevals. | ||
====Perks==== | |||
*'''Umbral Strike''' - Requires three or more Sentry points. Multikills grant a damage buff against Taken. Clears when you damage a Taken combatant. Stacks up to 5x. | |||
*'''Safe and Sound''' - Requires six or more Sentry points. Standing near the bank triggers health regeneration. | |||
*'''Invader Tracker''' - Requires 10 or more Sentry points. Damaging an Invader marks them for your teammates. | |||
*'''Light of the Defender''' - Requires 15 or more Sentry points. You and nearby allies are granted maximum resilience, mobility, and recovery while in the Well of Light. | |||
===Invader=== | ===Invader=== | ||
The team assassin, who invades constantly to | The team assassin, who invades constantly to delay enemy progress. | ||
====Perks==== | |||
*'''Assassin's Munitions''' - Requires three or more Invader points. While invading, ammo slowly trickles to your Kinetic and Energy weapons over time. | |||
*'''Lethal Defense''' - Requires six or more Invader points. Grants an improved Invasion overshield. | |||
*'''Killmonger''' - Requires 10 or more Invader points. Each Guardian defeated while Invading. grants a temporary damage bonus once you return to your own arena. | |||
*'''Bank Robber''' - Requires 15 or more Invader points. Invading locks the enemy's bank. Stand near the locked bank to drain motes. | |||
==List of Maps== | ==List of Maps== |
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