Last Wish: Difference between revisions

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At the beginning of the encounter, the Heart of Riven will choose a player to hold it. This player will have the Fate's Chosen buff. As soon as the Fate's Chosen player picks up the heart, everyone must run out of Riven's mouth. That player must keep an eye on the timer on the lower left and count it down from fifteen seconds. As soon as that timer runs out, anyone too close to the player holding the Heart will get sucked inside along with the Heart holder. At the same time, the Heart also emits an aura that protects everyone else from the Creeping Darkness debuff, so everyone must stay close until the last few seconds. If a player dies, they will be sucked into the Heart regardless. You are only allowed one death for this encounter, otherwise your team must wipe.
At the beginning of the encounter, the Heart of Riven will choose a player to hold it. This player will have the Fate's Chosen buff. As soon as the Fate's Chosen player picks up the heart, everyone must run out of Riven's mouth. That player must keep an eye on the timer on the lower left and count it down from fifteen seconds. As soon as that timer runs out, anyone too close to the player holding the Heart will get sucked inside along with the Heart holder. At the same time, the Heart also emits an aura that protects everyone else from the Creeping Darkness debuff, so everyone must stay close until the last few seconds. If a player dies, they will be sucked into the Heart regardless. You are only allowed one death for this encounter, otherwise your team must wipe.


Once a player gets sucked in, the Heart will choose another player. By the time a new player is chosen, the remaining fireteam outside of the Heart should be outside of Riven's body and into a room full of adds. Everyone should use their supers to clear them. Blade Barrage, Hammer of Sol, and Chaos Reach work really well here, as well as Banner Shield to protect the Heart holder. The team will be making their through the Ascendant Realm as well as the Vault. At the Vault, you must head into whichever area is open — either the forest or the pillar area.
Once a player gets sucked in, the Heart will choose another player. By the time a new player is chosen, the remaining fireteam outside of the Heart should be outside of Riven's body and into a room full of adds. Everyone should use their supers to clear them. Blade Barrage, Hammer of Sol, and Chaos Reach work really well here, as well as Banner Shield to protect the Heart holder. The team will be making their through right hallway (instead of the left leading up to Riven) as well as the Vault. At the Vault, you must head into whichever area is open — either the forest or the pillar area.


While this is all happening, the first Heart holder that got sucked inside must grab all of the Taken Strength inside as well as clear waves of adds, including Mights of Riven. The last Taken Strength orb must be left alone until three seconds on the countdown. This will slow down the Heart's beating and reset the Fate's Chosen timer, but this will only work once per player. As the run continues, more players will be teleported in, and more adds will spawn. Just like Morgeth, players can only have two Taken Strength at a time, requiring others to collect them so Fate's Chosen can reset.
While this is all happening, the first Heart holder that got sucked inside must grab all of the Taken Strength inside as well as clear waves of adds, including Mights of Riven. The last Taken Strength orb must be left alone until three seconds on the countdown. This will slow down the Heart's beating and reset the Fate's Chosen timer, but this will only work once per player. As the run continues, more players will be teleported in, and more adds will spawn. Just like Morgeth, players can only have two Taken Strength at a time, requiring others to collect them so Fate's Chosen can reset.
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