Blind Well: Difference between revisions

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[[File:Blind Well.jpg|thumb|right|300px|An overlook of the Blind Well itself.]]
[[File:Blind Well.jpg|thumb|right|300px|An overlook of the Blind Well itself.]]


'''Blind Well''' is a player-triggered [[Public Event]] in the [[Dreaming City]] similar to [[Escalation Protocol]], where a team of [[Guardians]] defends an ancient [[Awoken]] portal against waves of [[Scorn]] and [[Taken]]. There are four waves of increasing difficulty and teams engage a final boss at the end of their chosen tier, ending the event. An optional, fourth tier can be triggered at the end of the third tier.
'''Blind Well''' is a player-triggered [[Public Event]] in the [[Dreaming City]] similar to [[Escalation Protocol]], where a team of [[Guardians]] defends an ancient [[Awoken]] portal against tiers of [[Scorn]]. There are four tiers of increasing difficulty and teams engage a final boss at the end of their chosen tier, ending the event. An optional, fourth tier can be triggered at the end of the third tier.


==Overview==
==Overview==
The Blind Well is a player-triggered Public Event that is activated through being fed a [[Charge of Light]]. Guardians must push through a chosen tier of the event, as they overcome [[Taken]] and [[Scorn]] enemies while killing bosses at the end of whatever tier they choose.
The Blind Well is a player-triggered Public Event that is activated through being fed a [[Charge of Light]]. Guardians must push through a chosen tier of the event, as they overcome [[Scorn]] enemies while killing bosses at the end of whatever tier they choose.


The tiers are organized from 1-4 and are chosen based upon the type of [[Charge of Light]] that is fed into the Well. The first tier is the easiest, with the fourth, optional tier being the most difficult.
The tiers are organized from 1-4 and are chosen based upon the type of [[Charge of Light]] that is fed into the Well. The first tier is the easiest, with the fourth, optional tier being the most difficult.