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{{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old [[Eliksni]] salvage manifest}} | {{Quote|I respect what I cannot steal from and you cannot take from the dark.| Excerpt from an old [[Eliksni]] salvage manifest}} | ||
'''Salvation's Grip''' is an [[Exotic]] [[Grenade Launcher]] | '''Salvation's Grip''' is an [[Exotic]] [[Grenade Launcher]] introduced in the ''[[Beyond Light]]'' expansion of ''[[Destiny 2]]''. It is acquired from the ''Stasis Prototype/Gathering Intel''<ref>[https://www.pcinvasion.com/destiny-2-beyond-light-salvations-grip-guide/ '''PCINVASION'''-'''Destiny 2: Beyond Light — How to get Salvation's Grip''']</ref> quest, which can be obtained from [[The Drifter]] after completing the main Beyond Light campaign. | ||
==Gameplay== | ==Gameplay== | ||
Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers. | Salvation's Grip has a unique gameplay loop for a grenade launcher. A single round launched without holding the trigger will launch a normal grenade launcher round at enemies. Holding the trigger will create a large stasis crystal similar in size to the Glacier stasis grenade that will freeze any enemies on contact. The frozen enemies can be shattered by any other attack, including uncharged shots from Salvation's Grip. It can also be used to create walls and barriers. | ||
===Perks=== | |||
==Perks== | *Intrinsic Perk: '''Cryocannon''' - [Shoot]: Hold to charge; release to fire. This weapon's charged projectiles create a pattern of Stasis crystals on impact and freeze nearby targets. | ||
Intrinsic Perk: '''Cryocannon''' - | *'''Linear Compensator''' - This weapon's launch barrel is well-balanced. | ||
**Slightly increases projectile speed | |||
**Slightly increases blast radius | |||
**Slightly increases stability | |||
*Slightly increases projectile speed | *'''Alloy Casing''' - Reduces weight for faster reloads. | ||
*Slightly increases blast radius | **Greatly increases reload speed | ||
*Slightly increases stability | **Decreases stability | ||
*'''Shatter Shot''' - This weapon's uncharged projectiles deal bonus damage to Stasis crystals and frozen targets. Rapidly destroying multiple Stasis crystals reloads this weapon from reserves. | |||
*'''Polymer Grip''' - This weapon's grip is made of lighter material. | |||
*Greatly increases reload speed | **Increases handling speed | ||
*Decreases stability | |||
*Increases handling speed | |||
==Lore== | ==Lore== | ||
{{verbatim}} | |||
[in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the [[Traveler|Great Machine's]] touch was fleeting, the Dark lingers. | [in winding [[Eliksni]] script:] This power bestowed by the [[Darkness|Dark]] was given first to the Eliksni—not to the machine-children, who are unlucky second-borns, unstoried and short in their memories. Just as the [[Great Machine]] touched the Eliksni first, so too does the Dark—though where the [[Traveler|Great Machine's]] touch was fleeting, the Dark lingers. | ||
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