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(Added weapon lore category, added Trivia section, added list of appearances section and updated description. Added Verbatim to lore given the weird way it's written.) |
(Added perk sexton and perks of the weapon.) Tag: Mobile edit |
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{{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}} | {{Quote|Judgement is final.|[[Orin|Emissary of The Nine]]}} | ||
'''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game. | '''A Swift Verdict''' is a Legendary [[Sidearm]] introduced in ''[[Destiny 2]]'', previously available from [[The Emissary]] by completing matches of [[Trials of the Nine]]. With the release of ''[[Season of the Lost]]'', it was added to the loot pool of the [[Prophecy]] [[Dungeon|dungeon]] due to Trials of the Nine no longer being in the game. | ||
==Perks== | |||
===Intrinsic traits=== | |||
*'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical. | |||
===Sights=== | |||
*'''Quickdot SAS''' - +15 handling, +5 stability, +5 aim assist | |||
*'''Control SAS''' - +10 handling, +10 stability, +5 aim assist | |||
*'''Shortspec SAS''' - +3 range, +3 handling, +3 stability, +5 aim assist | |||
*'''Farpoint SAS''' - +13 range, -10 handling, -10 stability, +5 aim assist | |||
*'''Tactic SAS'''- +5 range, +5 aim assist | |||
*'''Target SAS''' - +8 range, -5 handling, -5 stability, -5 aim assist | |||
===Magazine upgrade=== | |||
*'''Armor piercing rounds''' - +5 range, extra damage to shields and over penetration. | |||
*'''High caliber rounds''' - +5 range, increased flinch. | |||
*'''Richochet rounds''' - +5 range, +10 stability, rounds bounce off surfaces. | |||
*'''Flared magwell''' - +15 reload, +5 stability | |||
*'''Extended mag''' - +3 magazine, -20 reload, +10 airborne | |||
*'''Appended mag''' - +3 magazine | |||
*'''Alloy magazine''' - +.85 reload(when magazine is empty) | |||
*'''Light mag''' - +10 reload, +5 range | |||
===1st perk slot=== | |||
*'''Surplus''' - Increased handling, stability, and reload speed for each charged ability. | |||
*'''Tunnel vision''' - Reloading after a kill increases target acquisition and aim down sight speed. | |||
*'''Threat detector''' - Increased handling, reload speed, and stability when near enemies. | |||
*'''Slideshot''' - Sliding partially reloads magazine and increases range and stability. | |||
*'''Killing wind''' - Final blows increase mobility, range, and handling. | |||
*'''Full auto trigger system''' - Holding down the trigger will fire full auto. | |||
===2nd perk slot=== | |||
*'''Kill clip''' - Reloading after a kill increases damage. | |||
*'''Wellspring''' - Kills generate ability energy. Energy is divided between uncharged abilities. | |||
*'''Disruption break''' - Breaking an enemies shield makes them more vulnerable to kinetic damage. | |||
*'''Surrounded''' - Increased damage when near three or more enemies. | |||
*'''Zen moment''' - Damaging enemies reduces recoil and flinch. | |||
*'''Rangefinder''' - Aiming down sights increases range and magnification. Increased projectile velocity while aiming rocket launchers, grenade launchers, and bows. | |||
==Lore== | ==Lore== | ||
{{Verbatim}} | {{Verbatim}} |
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