Threadrunner: Difference between revisions

1,860 bytes added ,  1 year ago
added subclass background image and information on abilities
(→‎Abilities: added fragments and grenades as they are universal)
(added subclass background image and information on abilities)
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[[File:Threadrunner-3.jpg|thumb|300px|Threadrunner subclass background]]
The '''Threadrunner''' is a [[Strand]]-based [[Hunter]] [[subclass]] featured in the [[Lightfall]] expansion.
The '''Threadrunner''' is a [[Strand]]-based [[Hunter]] [[subclass]] featured in the [[Lightfall]] expansion.


==Abilities==
==Abilities==


===Super===
===Super===
 
*'''[[Silkstrike]]''': Weave a vicious rope dart and tear through your targets. ''Light Attack'': Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ''Heavy Attack'': Swing the rope dart in a circular motion to deal heavy damage all around you. ''Grenade'': Use the grapple to move forward quickly.
===Melee===


====Grenades====
====Grenades====
'''Grapple''' - Creates a thread to swing over wide gaps or to quickly traverse the battlefield. It can also grab onto enemies to pull you closer to them, objects in the environment, '''tangles''', and even other Guardians. During and shortly after grappling, melee to perform a grapple melee, dealing bonus damage and unraveling them.
*'''Grapple''': Weave a grappling hook, and quickly pull yourself forward. Grappling to a '''Tangle''' immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and '''unravels''' targets.
*'''Threadling Grenade''': A woven projectile that reweaves itself into '''Threadlings''' while in flight.
*'''Shackle Grenade''': A thrown weapon of weighted [[Strand]] matter that detonates on impact, '''suspending''' targets and creating additional '''suspending''' subprojectiles.


'''Threadling Grenade''' - Summons 3 threadlings to fight for you when thrown.
===Melee===
 
*'''Threaded Spike''': Throw a rope dart that bounces between targets, damaging and '''severing''' them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press melee just as the dart gets back to you to catch it and increase the amount of energy returned.
'''Shackle Grenade''' - Creates a bola that then '''suspends''' nearby targets and creates secondary suspending explosions when thrown.


===Movement===
===Movement===
*'''High Jump''': While airborne, jump a second time to reach greater heights.
*'''Strafe Jump''': While airborne, jump a second time with strong directional control.
*'''Triple Jump''': While airborne, sustain your air control with a second or third jump.


===Class Abilities===
===Class Abilities===
*'''Gambler's Dodge''': Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
*'''Marksman's Dodge''': Dodge to perform a evasive maneuver with a steady hand. Dodging automatically reloads your weapon.


===Aspects===
===Aspects===
*'''Widow's Silk''' ''(The softest whisper of a glove meant to be worn under a gauntlet. Seize the threads of reality.)'': You have an additional grenade charge. Your grapple creates a Grapple Tangle at the grapple point.
*'''Ensnaring Slam''' ''(A small shadow box with an arachnid on display showcasing the creature's deadly beauty. Give them something to really catch their eye.)'': Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
*'''Threaded Specter'''


====Fragments====
====Fragments====
*'''Thread of Ascent''': Activating your grenade ability reloads your equipped weapons and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility.
*'''Thread of Ascent''': Activating your grenade ability reloads your equipped weapons and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility.
*'''Thread of Binding''': Super final blows emit a '''suspending''' burst from the target. +10 Resilience.
*'''Thread of Binding''': Super final blows emit a '''suspending''' burst from the target. +10 Resilience.
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