Tarrabah: Difference between revisions

442 bytes added ,  1 year ago
More details and calrification on Bottomless Appetite
(→‎Trivia: This gun bears no resemblance to any Veist SMG, and does not conform to Veist's general visual style.)
(More details and calrification on Bottomless Appetite)
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|ammo=Primary ammo
|ammo=Primary ammo
|mode=Automatic
|mode=Automatic
|rate=750, 900 RPM with Ravenous Beast
|rate=750, 900 RPM with [[#Ravenous Beast|Ravenous Beast]]
|damage=[[Solar]]
|damage=[[Solar]]
|range=Mid-range
|range=Mid-range
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**This restriction prevents Tarrabah from being able to mag dump infinitely into (mini-)bosses at no cost.
**This restriction prevents Tarrabah from being able to mag dump infinitely into (mini-)bosses at no cost.
**Conceptually, this means you must "feed" the beast with weak enemies if you wish to continue doing damage to strong ones.
**Conceptually, this means you must "feed" the beast with weak enemies if you wish to continue doing damage to strong ones.
**It bears repeating this effect occurs on ''dealing damage'' – not kills.
**This makes Ravenous Beast ''incredibly'' effective against minor or elite enemies with large health pools; notably, the [[Brig]] and its elite variants are the ideal target, as they are effectively "free money" and result in a permanent time extension – until you shred them into dust, that is.


This second effect of Ravenous Beast, time extension, is currently not well understood; it is unclear if the Ravenous Beast timer is extended on kill, or by a fixed amount per shot (similar to how the the charging mechanic works.) Regardless, spraying into a set of enemies, or "sweeping" across a group of Minors and Elites, can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, ''et cetera''. AP Rounds stack as expected here too, meaning a small group of Minors can easily feed the entire 0:03 seconds with just a single magazine, provided you overpenetrate and hit more than one target.
The exact coefficients for the second effect of Ravenous Beast time extension – are not currently known. It appears that extension is not proportional to damage, but rather simply bullets making contact – which is in-line with, and identical to, the charging behavior. Regardless, spraying into a set of enemies, or "sweeping" across a group of Minors and Elites, can extend the duration significantly, enough for another reload, a full 180 turn to find new enemies, turning back to the miniboss for some more damage, ''et cetera''. AP Rounds stack as expected here too, meaning a small group of Minors can easily feed the entire 0:03 seconds with just a single magazine, provided you overpenetrate and hit more than one target.


Capitalizing effectively on Ravenous Beast, along with maintaining it, requires situational awareness in both PVE and PVP: so that no time is wasted "finding" an enemy to target, and that any time needed to acquire new targets is offset properly. Thus, practice is required: for map timings (crossings, distance engagements), spawn point predictions, and honing in on your particular build, both in PVE and PVP.
Capitalizing effectively on Ravenous Beast, along with maintaining it, requires situational awareness in both PVE and PVP: so that no time is wasted "finding" an enemy to target, and that any time needed to acquire new targets is offset properly. Thus, practice is required: for map timings (crossings, distance engagements), spawn point predictions, and honing in on your particular build, both in PVE and PVP.