Finisher: Difference between revisions

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Expanded sections, added missing finishers
(→‎Notes: This is not true)
(Expanded sections, added missing finishers)
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[[File:Finisher.jpeg|thumb|right|380px|A [[Guardian]] using a Finisher on the [[Moon]].]]
[[File:Finisher.jpeg|thumb|right|380px|A [[Guardian]] using a Finisher on the [[Moon]].]]
Finishers are a special type of attack added in [[Shadowkeep]]. When non-boss enemies are low on health they will start to glow yellow and will have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have binded to finishers, they will go through an animation that will show the player killing the enemy in an interesting way. There are a variety of finishers which can be acquired through the [[Season of the Undying]] Season Pass at rank 10 and [[Eververse Trading Company]] for silver.
Finishers are a special type of attack used to dispose of low health enemies. They were first added in [[Shadowkeep]].


=Notes=
==Overview==
*Finishers cannot be used on barrier champions that have put up their shields even if their health is low enough.
When enemies are low on health, they will start to glow yellow and have a yellow circle over their heads. If a player gets close to the enemy and presses the button they have binded to finishers, they will go through an animation that will show the player killing the enemy in an interesting way. During a Finisher animation, the enemy that is being attacked is completely immune to damage, while the will not. [[Minor]] enemies become vulnerable at half health, [[Elite]] enemies at one third, and [[Major]] enemies at one sixth. [[Ultra]]s and [[Vehicle]]s cannot be finished. Barrier [[Champion]]s and [[Hive]] [[Knight]]s can make themselves temporarily immune to finishers while using their defensive abilities.
*During a Finisher animation, the enemy that is being attacked is completely immune to damage. The player will not be immune to damage.
 
*There used to a glitch where if an enemy is killed right when a player starts a Finisher, the player is killed.
There are a number of [[Mods]] and [[Fragment (Class)|Fragment]]s that synergize with finishers, as well as the [[Aeon Safe]], [[Aeon Soul]] and [[Aeon Swift]] [[Exotic]] [[Armor]]s. Some [[Bounties]] require the player to use finishers on enemies.
**This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways.
 
Every class has a default finisher. New finishers can be acquired through the [[Season Pass]] or through the [[Eververse Trading Company]] for [[Silver]]. Players can let the game decide randomly what finisher to use among those in their inventory, or they can select a favored one that will always be played.


=List of Finishers=
=List of Finishers=
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*Occult Orb {{c|[[Eververse]] Warlock Exclusive}}
*Occult Orb {{c|[[Eververse]] Warlock Exclusive}}
*Like a Moth... {{c|[[Season of the Risen]] owners Exclusive}}
*Like a Moth... {{c|[[Season of the Risen]] owners Exclusive}}
*Sampling Cutlery {{c|[[Eververse]] Hunter Exclusive}}
*The Best Defense {{c|[[Eververse]] Titan Exclusive}}
*Big Ball of Nothing {{c|[[Eververse]] Warlock Exclusive}}
*The Spins {{c|[[Eververse]] [[Guardian Games]] Exclusive}}
*Swing the Scythe {{c|[[Season of the Haunted]] owners Exclusive}}
*Sharp Aim {{c|[[Eververse]] Hunter Exclusive}}
*Perfect Catch {{c|[[Eververse]] Titan Exclusive}}
*Solar Snap {{c|[[Eververse]] Warlock Exclusive}}
*Power Pitch {{c|[[Eververse]] [[Solstice]] Exclusive}}
==Trivia==
*Using your finisher in midair always plays the class' default animation.
*There used to a glitch where if an enemy is killed right when a player starts a Finisher, the player is killed.
**This was patched to now where if an enemy dies at the same time as someone tries to finish the enemy, the player will go through the animation anyways.
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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