Raid: Difference between revisions

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===Fireteams and checkpoints===
===Fireteams and checkpoints===
Players need to assemble their fireteam before entering the raid. The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume at that same checkpoint, otherwise the team may have to start fresh or at a checkpoint that differs from the one they last left at.
Players need to assemble their fireteam before entering a raid. If desiring to begin from a specific checkpoint in a raid, ensure that the Fireteam leader holds that checkpoint.


There is a checkpoint for every boss killed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.
There is a checkpoint for every encounter completed, allowing players to return to the raid on other days, within a week (see lockout below). Players should agree upon how much progress they will make in each session if they don't plan on completing the raid in one session.


===Lockout===
===Lockout===
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#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players have until the next Tuesday to complete the raid, otherwise their progress will be wiped and they have to start over.
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#Players cannot earn new loot from the raid more than once a week per character. Separate characters on the same account can each play the raid and still get loot; this means an individual player can earn loot from a raid (including chests) for a maximum of three times (for three characters) per weekly lockout.<ref>[https://www.youtube.com/watch?v=RoL9EsiaWAA '''Youtube''':''Destiny: What Is a Raid Lockout? How Does It Work?'']</ref>
#In Destiny 2, with the release of Season of the Haunted, older raids have their loot lockout removed, enabling targeted farming of drops.


===Rewards===
===Rewards===
Completing a raid rewards players with items not found elsewhere in the game. For example, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment. Some chests also have a chance to have an exotic weapon. Each boss fight also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on hard mode will yield the best rewards, such as an exotic weapon not found elsewhere, such as the [[Vex Mythoclast]] from the Vault of Glass or the [[One Thousand Voices]] from Last Wish. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.
Completing a raid rewards players with items not found elsewhere in the game. For example in Destiny 1, Ascendant [[upgrade material]]s are common in chests, used to upgrade Legendary equipment, and some chests also have a chance to have an exotic weapon. Each encounter also rewards a raid-specific legendary weapon or piece of armor. Completing the raid on a higher difficulty mode will yield the best rewards, such as armor upgrade materials or Adept weapon variants. Aesthetic items such as shaders, emblems, ships and [[Sparrow]]s are also given.


===Content vaulting in Destiny 2===
===Content vaulting in Destiny 2===