Tower of Woe: Difference between revisions

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==Overview and Layout==
==Overview and Layout==
The Tower has 3 floors (2 managed by [[Revenant Wizard]]s and the final one being at the top, guarded by [[Hashladûn, Daughter of Crota]]). After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep.  
The Tower has three floors (two of which are managed by [[Revenant Wizard]]s, and the final one being at the top,is guarded by [[Hashladûn, Daughter of Crota]]). After defeating the Wizard(s), a [[Void Crystal]] must be broken in order for the elevator to continue moving. In the elevator, the Guardians are attacked by flocks of [[Acolyte]]s who guard the tower. At the top of the Tower, Guardians must confront and defeat Hashladûn, the architect of the Keep.  


It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects.
It is suspected by [[Eris Morn]] that the Tower of Woe is designed to harness the energy of the [[Pyramid]] under the [[Scarlet Keep]], amplifying the Hive's magics and immunizing them from its trauma-inducing effects.